As I see, the prizes for material are only 1 - 1.5% of the prizes before the merge.
If you craft an Item out of it and sell it, the prize raises 25% to about 2% of the old worth.
I clearly understand the intension of making the Dapper more valuable, but this correction is
far overacted. 10 - 15% of the old prizes would be ok ... and the benefit for crafting is also
a very good idea to keep.
But atm it's like in real life:
hard work (and digging in dangerous areas is definitely hard work under risk to loose the life) doesn't pay off !
And I play real life 24/7, that's annoying enough, I need no game to simulate this, too.
btw. does the "dapper-bug" still exist ?
It was one of the main reasons why billions of dapper were aound ...
If yes, no change in the economy makes sense, but those who know how to exploit the bug, are more powerful than ever.
If you craft an Item out of it and sell it, the prize raises 25% to about 2% of the old worth.
I clearly understand the intension of making the Dapper more valuable, but this correction is
far overacted. 10 - 15% of the old prizes would be ok ... and the benefit for crafting is also
a very good idea to keep.
But atm it's like in real life:
hard work (and digging in dangerous areas is definitely hard work under risk to loose the life) doesn't pay off !
And I play real life 24/7, that's annoying enough, I need no game to simulate this, too.
btw. does the "dapper-bug" still exist ?
It was one of the main reasons why billions of dapper were aound ...
If yes, no change in the economy makes sense, but those who know how to exploit the bug, are more powerful than ever.
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