Seems to me as though you basically want to get the same XP as a paying player does , but while remaining free . ( Apologies if this is wrong , but that is how it comes across in your post )
Non of what you suggested as a replacement , would ( in my mind ) entice someone to move from the " Trial " ( not free play ) to a subscription .
The bonus xp gain , the extra packers etc are all incentives for people to pay and supprot the game financially .
While trial players are always welcome , the company still needs money to continue to run the game.
Basically i see the extra xp for subscribers as basically the same as " premium time " you may purchase in other Free to Play model games via a cash shop .
This lets the devs keep the spirit of the game without having to destroy it by adding something ( micro transaction shop ) that really would break the immersion that Ryzom can bring . while at the same time giving the subscribers a massive thank you for supporting the game financially .
Non of what you suggested as a replacement , would ( in my mind ) entice someone to move from the " Trial " ( not free play ) to a subscription .
The bonus xp gain , the extra packers etc are all incentives for people to pay and supprot the game financially .
While trial players are always welcome , the company still needs money to continue to run the game.
Basically i see the extra xp for subscribers as basically the same as " premium time " you may purchase in other Free to Play model games via a cash shop .
This lets the devs keep the spirit of the game without having to destroy it by adding something ( micro transaction shop ) that really would break the immersion that Ryzom can bring . while at the same time giving the subscribers a massive thank you for supporting the game financially .