please excuse the double post, but this would not fit in the webig buffer and I would like to get back to crafting now:
since most people who play many f2p games expect limited space, the innability to have a packer is usually expected
the ability to have a mount and an apartment is very appealing to those just starting the game no matter what style of play they prefer
we could add bag recipes (with the bags locked to the account), to slightly reduce bulk, for a micropayment option though
this is not pay to win, this is pay for convenience
again, if we can manage not to scare people away with drastic changes, Ryzom's niche should provide it a steady stream of players
since most people who play many f2p games expect limited space, the innability to have a packer is usually expected
the ability to have a mount and an apartment is very appealing to those just starting the game no matter what style of play they prefer
we could add bag recipes (with the bags locked to the account), to slightly reduce bulk, for a micropayment option though
this is not pay to win, this is pay for convenience
again, if we can manage not to scare people away with drastic changes, Ryzom's niche should provide it a steady stream of players