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Making magic DoTs more useful

Marelli
My first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.

You mean like 'Fear' and 'Root' spells? I've always thought that they should stay as they are. I was frustrated by the link breaking when I was training spells on Silan, but I can see the logic behind this. The 'Root' spell for instance works best with a team, where one player roots the target to the spot (repeatedly if necessary) and the other (s) dance around firing off acid or poison (or whatever) spells from a safe distance. I use 'Fear' to buy me time so I can change weapon, armour etc.

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