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Making magic DoTs more useful

Are magic DoTs useful in any situation? Anyone I've ever heard says they're not; that it's better to simply keep recasting the appropriate spell. Perhaps an option stanza could be introduced at level 100, 125, 150, or so elemental magic that (for a reasonably high cost) allows offensive channeled spells not to be channeled. They could be cast like normal spells.
Low levels of this stanza would artificially cancel the DoT earlier (assuming the spell hadn't been resisted already, or however damage DoTs are canceled normally apart from the player breaking the channel). I expect it would be best if the number of active DoTs per player was limited, either statically to 1 or to some low number, higher in higher levels of the anti-channel stanza.
Perhaps AoE stanzas could be added to magic DoTs, too, with the DoT being broken if _any_ mob/player resists?

Edit: Damage channeled spells only. I'm not suggesting afflictions have these modifications.
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Last visit Среда, 27 Ноября 21:13:42 UTC
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