We've received a lot of feedback on the missions and indeed a lot of them are buggy. Therefore, I'm going to make some additions to make it easier to list the missions that are of no interest.
The first addition concerns the possibility of having on the map the indication of the creatures necessary for a hunting mission. It will be an area, more or less precise, depending on where your character is.
It is especially the possibility to know if the creatures indicated in the missions exist at the time the mission is taken (the verification is done on the creatures in game in real time and not on a database of positions).
The other addition concerns the possibility of indicating whether an assignment is :
- too hard
- impossible
or just if you don't want to do it.
Once this has been indicated, another mission will be proposed (the number of mission changes will be limited and is yet to be determined) and only for missions that do not require occupation products.
Other adjustments will be added, such as an increase in the value of missions with trade products (to compensate for the fact that the mission itself does not provide a reward) and a decrease in the products requested for higher levels.
For information, these additions are currently being tested on the devs side and will soon be in pre-patch testing.
The first addition concerns the possibility of having on the map the indication of the creatures necessary for a hunting mission. It will be an area, more or less precise, depending on where your character is.
It is especially the possibility to know if the creatures indicated in the missions exist at the time the mission is taken (the verification is done on the creatures in game in real time and not on a database of positions).
The other addition concerns the possibility of indicating whether an assignment is :
- too hard
- impossible
or just if you don't want to do it.
Once this has been indicated, another mission will be proposed (the number of mission changes will be limited and is yet to be determined) and only for missions that do not require occupation products.
Other adjustments will be added, such as an increase in the value of missions with trade products (to compensate for the fact that the mission itself does not provide a reward) and a decrease in the products requested for higher levels.
For information, these additions are currently being tested on the devs side and will soon be in pre-patch testing.