Now it is certainly not new to you that Robin Hood is a mythical figure whose existence is not proven. The robber bands and pirate groups I know from my country were at times even popular and supported by parts of the population but they all ended at the executioner
Companies like Microsoft / Google etc. certainly cause problems and sometimes they also get a penalty, but no one should do artificial trimmings from the outside to achieve a shift in market share.
I witnessed the dominance of the Karavan and now it's the Kamis.
Comparing Supernodes to OP Fight is not a good example, I think.
Yes, there is currently at least one almost inactive guild owning an Outpost. This guild had 2 outposts and one of them was captured in a sneak attack by Maras and no Kami knew about it when it happened. So there are already ways to take over the outposts of inactive guilds. Of course a handover within the faction is another possibility.
The current system does not put 1 woman guilds at a disadvantage. No staff are required to own an outpost. Yes maybe something to be changed . But I believe the number of members in a guild should not be the criterion, but the number of active members in a guild. (automatic API system?)
I know a guild that has over 230 members in its list because it never kicks. Of these, however, 220 are certainly inactive, or even more. As long as a 1-man guild is supported by the guilds associated by religion, there is nothing to blame for the current state of affairs.
And if you're talking about economies here. Before discussing extreme changes to break Kami dominance here, you should introduce an economic system in which the dapper really means something. Or this silly way, New Horizon agents send us on partly unsuccessful journeys to get rid of the products.
And as you yourself have so rightly noticed, the guild Syndicate caused the Kami dominance to falter. So it's not impossible.
But it is not okay now to bring about changes to the status quo with artificial measures of external action. As I noted in my post, the problem is not because of the grown power of the Kamis, but because of the obvious inability of the Karavan guilds to organize and expand.
Yesterday I received the notice that one of the Karavan guilds on Atys, has 20 masters in their ranks. Crafting master, or magic and melee master? Well, I don't remember seeing more than five or six members on the battlefields from this guild. Often rather less so.
I cannot claim that the Kami Guilds can regularly lead all their members into battle, but there are almost always all the guilds involved, with some of their members . With the Karavan, this fluctuates a lot.
I like to say it again. It is a homemade problem of Karavan guilds that they cannot face the Kami guilds on an equal footing. It is then, of course, not surprising that at times, one hand extended to the greeting and the other with the knife behind the back, they turn to Marauder, who are supposed to turn the tide. (Not to mention these mercenary rangers)
As I said, I welcome changes, such as shortening fight times. But I warn against excessive measures that one side prefers. This could be one more reason that could cause some paying players to leave the game.
Companies like Microsoft / Google etc. certainly cause problems and sometimes they also get a penalty, but no one should do artificial trimmings from the outside to achieve a shift in market share.
I witnessed the dominance of the Karavan and now it's the Kamis.
Comparing Supernodes to OP Fight is not a good example, I think.
Yes, there is currently at least one almost inactive guild owning an Outpost. This guild had 2 outposts and one of them was captured in a sneak attack by Maras and no Kami knew about it when it happened. So there are already ways to take over the outposts of inactive guilds. Of course a handover within the faction is another possibility.
The current system does not put 1 woman guilds at a disadvantage. No staff are required to own an outpost. Yes maybe something to be changed . But I believe the number of members in a guild should not be the criterion, but the number of active members in a guild. (automatic API system?)
I know a guild that has over 230 members in its list because it never kicks. Of these, however, 220 are certainly inactive, or even more. As long as a 1-man guild is supported by the guilds associated by religion, there is nothing to blame for the current state of affairs.
And if you're talking about economies here. Before discussing extreme changes to break Kami dominance here, you should introduce an economic system in which the dapper really means something. Or this silly way, New Horizon agents send us on partly unsuccessful journeys to get rid of the products.
And as you yourself have so rightly noticed, the guild Syndicate caused the Kami dominance to falter. So it's not impossible.
But it is not okay now to bring about changes to the status quo with artificial measures of external action. As I noted in my post, the problem is not because of the grown power of the Kamis, but because of the obvious inability of the Karavan guilds to organize and expand.
Yesterday I received the notice that one of the Karavan guilds on Atys, has 20 masters in their ranks. Crafting master, or magic and melee master? Well, I don't remember seeing more than five or six members on the battlefields from this guild. Often rather less so.
I cannot claim that the Kami Guilds can regularly lead all their members into battle, but there are almost always all the guilds involved, with some of their members . With the Karavan, this fluctuates a lot.
I like to say it again. It is a homemade problem of Karavan guilds that they cannot face the Kami guilds on an equal footing. It is then, of course, not surprising that at times, one hand extended to the greeting and the other with the knife behind the back, they turn to Marauder, who are supposed to turn the tide. (Not to mention these mercenary rangers)
As I said, I welcome changes, such as shortening fight times. But I warn against excessive measures that one side prefers. This could be one more reason that could cause some paying players to leave the game.