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Adjustments following players population

@Heemis The issue with money (dappers) in Ryzom is that they are mainly use for:
- buying TP (and nobody knows why kamis or karavan would need this useless resource);
- buying new crafting tools;
- buying cheap cosmetics;
- outpost;
- buy marauders armor plans;

Which means that they are not used by players for interactions ( or they can but what you will do with this pointless resource as you can get bunch of them more than easily ), it's not valuable and unless someone has a plan to create an economy in the game, we do not include dappers in the current discussion.
Here we are talking about the fact that the available resources are not designed for the amount of players we are.

Thanks to Lacuna who explained the main point of this post.

@Jorgensen, no the idea is not to make the game "harder" (but yes I think the game is already to easy but this is not the point of the discussion).

@Moniq, well you don't go in PR enough or at the right periods in order to get materials. I don't count the number of time I was alone in 250 PR zone depleting sup spot (or with a friend to keep some aggros away from me) (and alone cause no body really cares to miss one season change digging sessions as GH are all full of sups mats already).
But I totally agree with you when you say that it's too easy to get bosses and figs mats. Most likely, Kitin Patrols needs a small buffers and sup spot needs to be more aggressive (like more damage when it explodes and less stabilisation) (it's just 2 ideas/pointers).

@Bluaarbthi I really think that is something realistic but in that case they should put sup in every land (forest,jungle,desert,lake).
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Last visit Суббота, 23 Ноября 02:30:40 UTC
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