Lacuna, just to say one thing: this "I give up" is hurting a bit, ok it may be my fault. When I contradict or do not share your descriptions, it does not mean that they are wrong, bad, or invalid. I have read and reflected everything of your arguments, and consider them worthy to think about, and if they reflect the self-perception of marauder players, so be it. It is the job and the right of marauder players to shape their description and community culture.
Yet I would like to come back and down to the practical issues. Would occupations, and the possibility to hand them in to some NPC for faction (or nation or whatever) points really make so much of a difference? I do not think that anybody argues that lack of acceptance of marauders stem from these missing features.
Further on, when listening to Nerwane, and to some extent Bones, one may get the impression that the marauder faction is still awfully incomplete. Could you describe what, besides the occupations/NH equivalent stuff, is still missing?
Yet I would like to come back and down to the practical issues. Would occupations, and the possibility to hand them in to some NPC for faction (or nation or whatever) points really make so much of a difference? I do not think that anybody argues that lack of acceptance of marauders stem from these missing features.
Further on, when listening to Nerwane, and to some extent Bones, one may get the impression that the marauder faction is still awfully incomplete. Could you describe what, besides the occupations/NH equivalent stuff, is still missing?
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral