Placio, I understand your point somewhat better, now. I would suggest, if you agree, to transfer this discussion to a new subject, maybe "Future of the Marauder Faction" - I think Tamarea can manage that.
Still, I disagree to the proposal of burying the playable marauder faction. But I do not fully agree to the lots of improvements some players urge to.
I disagree further to ideas to implement marauders' occupations. In that case, marauder players would be privileged over, e.g. a Matis national (vassal or noble) who decided to be -100 Fyros. That one could do at most 75% of all occupations without being chased by the guards. And I fail to see that any promise ever existed to give to marauders more than their city with decent installations such as stable, merchants, trainers, and also (after a while) services as tatooists and hair stylists. Nobody who joined the marauders can complain therefore, in my opinion, about lack of comfort. It should be, on contrary, an incentive to practise PvP and win PvP points as a major source of objects (which may be improved, admittedly).
The most important thing, in my eyes, would be the implementation of a graceful exit from marauder status, because the lack of that is what costs us players. I would suggest that such a mission series should be implemented with some urgency, maybe with help from Ryzom Forge level design team, and proposals for such missions be collected soon.
Still, I disagree to the proposal of burying the playable marauder faction. But I do not fully agree to the lots of improvements some players urge to.
I disagree further to ideas to implement marauders' occupations. In that case, marauder players would be privileged over, e.g. a Matis national (vassal or noble) who decided to be -100 Fyros. That one could do at most 75% of all occupations without being chased by the guards. And I fail to see that any promise ever existed to give to marauders more than their city with decent installations such as stable, merchants, trainers, and also (after a while) services as tatooists and hair stylists. Nobody who joined the marauders can complain therefore, in my opinion, about lack of comfort. It should be, on contrary, an incentive to practise PvP and win PvP points as a major source of objects (which may be improved, admittedly).
The most important thing, in my eyes, would be the implementation of a graceful exit from marauder status, because the lack of that is what costs us players. I would suggest that such a mission series should be implemented with some urgency, maybe with help from Ryzom Forge level design team, and proposals for such missions be collected soon.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral