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Elite Guards

We've spoken about that ingame already, and as said, this got my full support.
  • "Marauder-occupation" by pillaging cities or villages for the most points, and to a lesser extend the more national aligned tribes for a lesser amount of points
  • "Marauder-occupation" missions against tribes vary in difficulty by the territory/region they're fulfilled in (and give in return more/less points/materials as reward)
  • "Marauder-occupation" missions against city-guards (Fairhaven/Windermeer/etc) should be high-level missions and require a coordninated team to fight them down
  • Marauder-vendors to trade those points in their camp/camps
  • alternatively have the guards drop materials directly into the iventory of those that killed them (bc looting might get a tad tricky with the other guards still around)
  • Guards have NPC-Healers with them and flagged Homins (players), given the proper reputation with the guards, can heal them too
  • Marauder-guards in cities should have differently coloured sets of armour

While we're at it...
  • A small Marauder-camp in every nation just containing the most basic things like the above mentioned vendor and stables
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Last visit Четверг, 14 Ноября 16:47:27 UTC
P_:G_:PLAYER

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