+1 To bosses spawning in any area of their zone. It would make finding the good bosses a lot harder and camping specific bosses almost non- existent (can still time camp to a certain extent).
I think increasing the number of spawns should still happen though. I like the idea of a boss spawning anywhere within a region. Also as MJ mentioned bosses do spawn in really easy places. There are only a few boss spawns that are hard to kill a boss in and the boss can always be dragged somewhere safer nearby. I like the idea of trying to fish out a boss in a heap of aggro. You can kill most bosses with 2-3 masters. Putting bosses in harder spots would increase the people you need and could therefore also increase the number of guilds involved in killing a boss.
I think increasing the number of spawns should still happen though. I like the idea of a boss spawning anywhere within a region. Also as MJ mentioned bosses do spawn in really easy places. There are only a few boss spawns that are hard to kill a boss in and the boss can always be dragged somewhere safer nearby. I like the idea of trying to fish out a boss in a heap of aggro. You can kill most bosses with 2-3 masters. Putting bosses in harder spots would increase the people you need and could therefore also increase the number of guilds involved in killing a boss.
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Guild Leader of Syndicate
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Guild Leader of Syndicate
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Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)