Maybe we should be able to filter all inventories like we can at the merchants (already suggested here). And then be able to "solidify" that dynamic filter and convert it into a tab, that will be persistent across logins. The persistent filter would be bound to the type of inventory _and_ the login, and could be stored in the character config file.
Imho a better solution would be to store some of what's in the character config at the server: map flag locations, and this proposed filter settings. But that would require another change, and these things could be done separately.
Imho a better solution would be to store some of what's in the character config at the server: map flag locations, and this proposed filter settings. But that would require another change, and these things could be done separately.