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#71 Reporter | CiterMultilingue 

Multilingue | [Français] | English
Nous avons reçu de nombreux retours sur les missions et en effet il y en a une bonne partie qui sont buggées. De ce fait, je vais procéder à quelques ajouts afin de faciliter le listage des missions sans intérêt.

La premier ajout concerne la possibilité d'avoir sur la carte l'indication des créatures nécessaires pour une missions de chasse. Il s'agira d'une zone, plus ou moins précise, en fonction d'où se trouve votre personnage.
C'est surtout la possibilité de savoir si les créatures indiquées dans la missions existent bel et bien au moment où la mission est prise (la vérification se fait sur les créatures en jeu en temps réel et non sur une base de données de positions).

L'autre ajout concerne la possibilité d'indiquer si une mission est :
– trop dure
– impossible
ou simplement si on ne souhaite pas la faire.

Une fois cela indiqué, une autre mission sera proposée (le nombre de changements de missions sera limité et est encore à fixer) et uniquement pour les missions qui ne demandent pas de produits de métiers.

D'autres ajustements viendront s'ajouter comme une revalorisation des missions avec produits de métiers (pour compenser le fait que la mission en elle-même ne donne pas de récompense) et une baisse des produits demandés pour les échelons plus élevés.

Pour informations ces ajouts sont actuellement en tests côté devs et seront bientôt en test pré-patch.

Dernière édition par Maupas (il y a 5 ans). | Raison: Typos

#72 Reporter | CiterMultilingue 

I am very sorry that i did not get around to answering your answer to my 'breaking a lance for new arrivals to mainland comment, but it is the way it is 8( ... my 'breaking a lance for the on the mainland newly arrived out of Silan comment had nothing whatever to do with balance in change of payments.

I instead point out, that it more likely be in most cases impossible for them to fulfill the crafting missions in order to receive dappers. After all, the new arrival is not normally yet able to craft, say, a pike, or a mace and for sure not a 2hd mace.

So if the main way for newcomers to gain dappers be by fulfilling the crafting missions given them by npcs, then that resolves down to their main means of getting dappers being to beg for the therefore needed items.

Congratulations to whoever thought up that arrangement. It sure solves quite handily the 'problem' of some wanting to solo (non-guild that is) play and also hugely dampens any all too lightly made use of TP pacts or NH instead of going on foot and/or on a trek to get anywhere else then where one already be standing. 8/
Fyrosfreddy
Try...

The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far: [...]

And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all
.  [...]

#73 Reporter | CiterMultilingue 

Multilingue | English | [Français]
C'est ce que j'ai trouvé ou ajouté au tableau des insectes. J'ai rassemblé toutes les tâches liées aux missions brisées (dans le sens de cible manquante valide) sous la tâche #9325 :



Tout nouveau rapport est le bienvenu. N'oubliez pas de fournir l'ID de mission si vous pouvez l'obtenir.

#74 Reporter | Citer[en] 

Slight pet peeve: when clicking on the "Mission Booklet" button (in the journal window), you are taken to a page with 3 tabs. By default it goes to the Achievements tab, first one in list. Could it maybe go directly to the "Daily Missions" tab, since that's the one I'm seeking if I clicked the button?

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My home is always sweet Yrkanis..

#75 Reporter | Citer[en] 

Laoviel
Slight pet peeve: when clicking on the "Mission Booklet" button (in the journal window), you are taken to a page with 3 tabs. By default it goes to the Achievements tab, first one in list. Could it maybe go directly to the "Daily Missions" tab, since that's the one I'm seeking if I clicked the button?

Done

Edité 2 fois | Dernière édition par ERR: Author Not Set (il y a 5 ans).

#76 Reporter | CiterMultilingue 

Multilingue | [Français] | English
Une nouvelle fonctionnalité est en cours de test :
La localisation des objectifs pour les missions de chasse et de combat.



Dans la fenêtre Missions quotidiennes, un nouveau bouton apparaît pour les missions de combat.
En cliquant sur ce bouton, une nouvelle fenêtre s'ouvre avec une liste de créatures ou de pnjs qui pourraient remplir l'objectif de la mission.

En cliquant sur l'icône du drapeau violet à droite, une indication de la zone (+/- 150m) où se trouve la créature ou le pnj apparaîtra.

Quelques remarques :

- La localisation fonctionne en temps réel et n'est pas basée sur une base de données. L'information est donc fiable et si une position est indiquée, cela signifie que la créature est réellement là. Par contre, si la créature n'est pas pop (tuée ou mauvaise saison), elle ne sera pas trouvée.

- La localisation renvoie toujours la créature la plus proche de vous. Assurez-vous donc que vous êtes le plus près possible de la zone demandée dans la mission (si elle est indiquée) avant d'utiliser la localisation.

- Si la carte n'indique aucun emplacement, cherchez dans les autres régions (en particulier au Nexus pour les missions Matis).

- Il n'est pas possible d'afficher plus d'un lieu sur la carte à la fois. N'oubliez pas d'ajouter un drapeau avant de faire une nouvelle demande de localisation.

- Vous devez attendre 30 secondes avant de pouvoir faire une autre demande de localisation.

- Parfois, la fenêtre de localisation vous montrera plusieurs créatures avec des étoiles différentes. Lisez attentivement la mission pour savoir quelle qualité de MPs est demandée afin de savoir quelles créatures sont susceptibles de vous donner au moins la qualité demandée.
Par exemple, si vous avez des Yelks (Irrité, Brutal, Féroce ou Violent) de 1 à 4 étoiles, et que la mission vous demande de la viande exceptionnelle au moins Q166. Seuls les Yelks violents (4 étoiles) peuvent la fournir. Les Yelks féroces ne donneront que le maximum de Q160.

#77 Reporter | Citer[en] 

Ulukyn
Done
I'm afraid something isn't right. If I just logged and I click on the "Mission booklet" button, I get the following error:



If I click once on the "Daily Missions" tab name, the list is displayed correctly.

Also: if I manually switch to another tab (e.g. "Achievements"), then close the window... click the "Mission booklet" button again... the window opens on the tab I last clicked, instead of redirecting to the Daily Missions. So it seems this fix would only work once (and not even once, right now) :)

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My home is always sweet Yrkanis..

#78 Reporter | Citer[fr] 

Oups... DailyMission_hesa are the new version (but only allowed for testers). I have fixed the link :)

#79 Reporter | Citer[en] 

Gidget
It stands to reason that someone who has played more than most people have worked in an eight-year stretch would have a different idea of what is fun and what is acceptable than those who treat Ryzom as a game instead of a job. But yes, the player base is far more diverse than that.

Some of us play less than 20 hours a week. A lot of folks started less than five years ago. There are quite a few that don't even have any masters, let alone 20+. Ryzom isn't just for grognards!

No... what does not stand to reason is why factual discussion of the issue on topic is not taking place and instead sidestepping to personal attacks and name calling.  Especially when you previously asked me about your playing time calculations and I explained what I will repeat again.

Before the  attempt at throwing shade for what you choose to think is "playing time", you might have considered that many folks rarely ever log out. Especially, considering your tag line, you may log out when your done playing .. but perhaps you might have considered that not everyone is playing when logged in ? No ?

Have you ever seen ~ Fyrosfreddy in a chat window ? That's because I don't bother to launch rocketchat when I'm at work eating lunch, or whatever, I just alt tab to the game that's running in the background. I may have evolver running 24 hours to develop a new recipe, checking when taking a break from shoveling snow and peek IG to see if I have any PMs waiting.

We go days w/o seeing Sarpedonia and he might be present for maybe 10 minutes over 3 or 4 days. While working, sleeping, eating, volunteering, our toons often remain logged in. Ryzom is played by many folks throughout the world, I often leave my toons logged in for days in a row so as to allow guildoids to leave messages on things that they need or for others to ask questions. You ever think it's weird that ya never see ~Freddy in chats ... you log in from web apps , I just alt tab to a the game instead of Rocket chat.

Finally, thousands of hours were spent creating and revising Bunny Tools over the last 14 years. Originally the math was developed from patch notes and observations only.   Later, after the game went open source, game data was used to refine things.   Also spent 100s of our helping Arc with accuracy revisions to KipeeCraft.  The Forum posts for Race Fame, Tribe Fame, occupations, developing recipes, etc  and other guides ... again, same thing ... development of these items requires one to be in game. And also had many helpers with some of these efforts ... especially the exe mats tool and the still uncompleted PR tools. These were left in PMs on screen as the day went buy and continued while sleeping.

Many tasks are daunting when you first start. A large % of the player base has a master before they even start harvesting. When asked why the most common answers are "It's hard, ... it's boring... I don't like it ... it's not fun" .... sound familiar ? I was one of them.

But then .... I actually tried it and low and behold ... once I got past the early stages, it was not boring, I enjoyed it. That change was not impacted by how many hours I played the game, how many masters I had ... it came from 1 thing and 1 thing only ... I actually made an effort at doing what was the subject of discussion. I had low angle, I had low speed, I had no knowledge with where the mats were and safe ways to get there ...waahhhhhhh ! This is not fun !

There is nothing new about DMs. They are the same missions that have been here for 15 years. No doubt the 1st time folks discovered Rites, "these are hard, how am I supposed to find the NPCs ?". But then the walkthrus were placed on the forums and now the stuff that was too hard has been completed by almost everyone.   Some people won't tackle a task till there is no effort involved.  Just like that song .... "That ain't workin' that's the way you do it; Money for nothin' and your chicks for free". Occupations are a great example. Figuring out all the recipes was "too hard" ... but then it kinda got "fun" once all the recipes were posted and no effort was involved.

Every choice in game will be decided by whether the reward is worth the time, effort and resources. DMs are no different in this regard. Some folks won't want to bother until you can read a step by step "to do list" on how to complete the mission w/o investing any T & E.

My acceptance of DMs had nothing to do with how long I played
.. how long I left my puter on and toon logged in while living a normal life as a business owner, father and community / professional volunteer, how many masters I had or hpow long I had actually played the game.  The only thing it did have to do with ... and hence the actual difference in our experiences is that I had actually done missions that weren't on a list somewhere.

There are parts of the game that have nothing to do with earning rewards or grinding levels.  AsmodeusMogart set a goal of completing every mission in game.   Why ?  Ask the guy who climbed Everest  ... because it's there.   Having already accomplished the goal of having a safe haven in every camp, I set out to get max fame with all tribes.  Why ?  because they are there ... its "content".  And that is the "crux of the biscuit' so to speak ... they why which explains the different experience.

Just like digging ... once you have the mats flagged, one you know the safe paths to get there, once you know where the NPCs that give the high paying craft missions, the rules to Kitin lair, it's ceases to be "hard" to do any of those things.  You just have to make the time investment in learning the ropes ... Just like occupations, if you actually did the work, it was hard ... then it wasn't.  If you didn't do the work, just benefited from others T & E ... well welcome to earning ya way.

Again, time spent in game, number of masters is irrelevant.   The time you spent digging in a region made it easier to dig in that region because it's the very thing, the specific thing that gains the necessary knowledge that makes it routine or easy.   Of course if you never or rarely did it, it's harder because you don't have the experience doing that ONE thing.  In other words, missions are just like everything else in the game ... the more you do it, the easier it gets.   Starting to complain the 1st day in doesn't really supply one with a valid PoV.

Yes, it's more difficult in the beginning ... it's supposed to be.  I had problems finding NPCs ... that made it hard, now i have all the spots flagged ... easy.   And I didn't have the benefit of blue flags, .... I had problems finding Mission Mats, but with the aid of BM / Silenda and asking other players I can find almost any mat.    I was spending about 2.5 hours a day at the start ..earlier this week, had my best day w/ 31 minutes.  Some days I just do quick ones as too busy to be in game (still logged in tho),  otherwise engaged or just not motivated .

But to date ... (DMs IIRC were put in game Dec 2)

January Broken Mission Rate:  3.30%
Febuary Broken Mission Rate:  3.90%

Total No. of Broken Missions Reported in 250 regions:

Loria: 7
Void:  2
GoC: 1
Desert: 1

With 11,000 missions in game ... not really a big thing

In closing, I had the same frustrations as you when I started doing tribe missions ... Rob+ was a great help in and later Asmo.  The exact same experience I had with digging ; hated it till Jesse got me started and gave me tips ... by level 60 it was bearable... before my 1st master I was amazed how much easier it was the more knowledge that was absorbed.

EDITED: Typos
Gidget
@FyrosFreddy - Maybe it's all a huge miscommunication, but if we can't communicate then we'll never agree.

We do agree that nothing will be fixed anytime soon. The real question is whether or not our feedback actually matters. I have about 7 years of evidence leading me to "No" and very little to counter it.

If we can stick with the issues in the game and set aside the personal comments, I don't see this being an issue.

As to whether it matters, I would think Ulu's and Moniq's answers address the topic better than I could.

Edité 5 fois | Dernière édition par Fyrosfreddy (il y a 5 ans).

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#80 Reporter | Citer[en] 

Laoviel
This would be quite challenging to answer word-for-word, so instead I'll just cover the general ideas:

I know talking about it in the forums won't change things, due to the team's tiny size. But at the very least, I'd prefer if we called the issues by their proper names. If one won't acknowledge something is potentially an issue, it won't really get a fix anytime soon...

1.  Season Restricted Mobs:  Yes they do exists ... I have yet to encounter one in DMs.  if this occurs, I think we can agree that it would need to be fixed.  That will only happen however if players rport tham.  There are forum threads to do this:

https://app.ryzom.com/app_forum/index.php?page=topic/view/30214/1

2.  Learning Curve: I understand the point ... but how did you experience diugging ?  I hated it, I didn't understand it ... in starter island I went loooking for wood in areas where there were trees ... logical but not IG reality based.  Getting started like most things in Ryzom will involve showing new guildies / players the ropes.   I do see an issue with new players in that at most they are leveling 1 or 2 craft trees and harvesting in only one region .  But then again, how many of these folks were doing occupations when they came out.  This will no doubt need some attention as time goes on.

3.  Kill a Spawn Thing:  yes this exists, but I have yet to encounter in doing DMs.  If it appears, it should be addressed.   I expect it will be if reported.

4.  Expectations:  I don't really "get" why there was an expactaion of spawns being anything other than what golks observe.  I notived it when using BM tool and electing a mob to grind on, ater i killed 3 of the targeted level ... they wouldn't respawn till we killed their little brothers and sisters. Ask the question; remeber the answer.

5.  Above and Beyond:  Im a bit thrown off by the expectation that eveythiung must be accomplishable on any given day.  I initially raised the issue that I can't be expected to kill a plod, but when I got the answer.  I ahd no answer to that question .  is  it wrong that sometimes I can dig a mat in PR sometimes and other times I can't ?  Is it wrong that sometimes I can solo or trek in a team of 3 to any region sometimes and sometimes i can't ?  I certainly have the desire to complete every mission I am assigned, but when devs answer that a player should not expect to be able to complete ever mission solo, I can accept that.  I'd like for every one ofr crafts not to agreed, but devs decided Im only going toi succeed 85% of the time.  However as time has gone on and more folks take up DMs, I find myself helping others and they help me in return.  Especially true with crafting ... dig your mats together with another player v... then you craft the tings they can't and they craft the things you can'r ... yeah teaming ... not a popular concept of late.  But id this helps great.

6.  Frustration / Dubious content:  I am having trouble seeing the point here.   here's my take.

a)  Doing Level 2 WC and MC occupations over and over and over again, never varying , never using the products, never advancing to higher level skills and never getting better rewards by advancing and just handing them in to "get stuff"  was our lot in life.

b)  Doing mostly different stuff every day for more rewards + secondary rewards (from the mission and from the DM Bonus) and wherby the more you advance and the more diversify the bigger the rewards is a bad thing.

7.  Calling the Issues / Issues:  If ya notice... there's a series of threads on the forums for the issues to be reported.  But what if an issue is not an issue ?

a)  A player reports that they took a mission to take a largen parcel somehwere.  They get thee anmd they can't hand in ... wait it's not there to hand in.   Is the mission broken or did they not notice that the parcel was too big for the little space they had available in bag as was stated in sysinfo  ?  two perfecty viable answers.   But if we say that yes, the should hav ebeen a more onbious warning .... doesn't that also mean that when fighting an NPC bpss... should there be a more obvious warnng that if ya 20m away, you see your spell fire, you see it hit, but because you aree soi far away, you are doing 0 damage.  I never heard anyone complain ... you were told about it, do you still need the warning ?

b)  Can't find NPC:   I made the fame table you see here in February 2017 ...

https://app.ryzom.com/app_forum/index.php?page=topic/view/25037/2 5

I have been looking for Lookaash since then.  had missions to deliver stuffm to them and, as you likely know... no blue flags for green missions so I dropped them.  Then I get a craft mission to deliver to him and there's the blue flag.  yeah, now i gote him.  Why had I not found before ?  BM and Silenda had his name spelled wrong.

Again the % of broken mission is very low.  Yes we should expect missions to be fixed.   More so we should try and help eathr other to determine from other's experiences whether they in fact need to be fixed.  And report them so this can happen.  Since DMs began, like 12 missions have been reported.

With 11,000 missioins in game ... while I see that as a rather small thing, yes each one should be fixed .  I have yet to see where anyone has said othrwise.

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#81 Reporter | Citer[fr] 

Ulukyn
A new feature is being tested:
The localization of objectives for hunting/fighting missions.


Flag Thing: 150m ? ... so get mission, port, walk to flag, /tar "the thing" and kill it.

While I have hated running north to south on Loria and east to west in Scorched Corridor looking for things ... being guided to /tar range hat small seems a bit formulaic ... not far from popping it in front of me and let me kill it while it's chained to a stake :). Exaggerating of course but O think there should be a little challenge .. say somewhere between 1/4 of the region and 2 or 3 x /tar range

You mentioned in earlier post as to the reason a mission might not being done, one of which wad "not wanting to do it" ... will there be a means to prevent just repeatedly abanondoning the mission till we get ... deliver this package to the dude 4m away"

Dernière édition par Fyrosfreddy (il y a 5 ans).

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#82 Reporter | Citer[en] 

My first go at the Daily Missions. I set Fight, Craft, Forage and Craft filters for 200-250. I took seven Forage Missions (it gave me no options for other types of mission). I set all fames except Kami to not go down. I lost Kara fame. Each mission in Sys Info said I got 40,000 Dappers but I only got just over 1 million total for the seven missions. Is everything working as it should, and I have misunderstood?

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#83 Reporter | Citer[en] 

I really wish I could adjust the foraging missions more to my levels as they are quite different. Using the lowest possible one of course works but is a bit sad :)

Probably one could argue similar for crafting.

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#84 Reporter | CiterMultilingue 

Multilingue | [Français] | English
Alors... Est-ce que quelqu'un peut me dire pourquoi, au lieu de la tête de l'homine, j'ai maintenant une vue imprenable sur ses hanches, dans la fenêtre des missions quotidiennes ?



C'est pas mal, comme vue. Mais, à la rigueur, Krill préférerait des hanches d'homins. Ou, si vraiment elle a le choix, les rondeurs d'un tonneau de bière...

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#85 Reporter | CiterMultilingue 

Multilingue | [Français] | English
Alors oui, maintenant je peux expliquer pourquoi :)

J'ai peut-être poussé le concept un peu loin, mais, lors d'une mise à jour, j'ai ajouté la fonctionnalité suivante :
Lorsque l'on possède une île de guilde, c'est le visage de l'intendante de l'île de guilde qui s'affiche et lorsque l'on ne possède pas de guilde ou pas d'intendante, c'est un visage aléatoire.

D'où vient donc cette homine en culotte ?
Eh bien du cas particulier où le joueur a bien la guilde, bien l'intendante, mais dans sa version de base (sans qu'on l'ait habillée à l'image d'un joueur).
Dans ce cas-là, je n'avais pas les informations sur la tenue et le visage de l'intendante et donc l'affichage était tel qu'il est sur ta capture d'écran :)

Est-ce résolu ? Oui, pour le moment, les intendantes de base ne s'afficheront pas dans les missions journalières.

Edité 2 fois | Dernière édition par Margote (il y a 4 ans). | Raison: Fixing some fr typos

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