#31 Ajouté par Yubina il y a 8 ans
#32 Ajouté par Gidget il y a 8 ans
Still, biggest problem with the resale, people mostly don’t use it for precious things (only for trash) because they can loose their things easily, so the destruction of anything placed on marked after any amount of time needs to be removed.
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#33 Ajouté par Yubina il y a 8 ans
As Bittty points out, the current Atysian economy runs largely on gifting and barter. Merchants are useful to those who have neither the connections to get gifts nor the skill to make their own gear, but realistically the usefulness of merchants drops precipitously once one hits Mainland and makes at least one friend. I suspect that making merchants relevant again may not be possible without larger changes to the economy that I feel are beyond the scope of this discussion.
#34 Ajouté par Loved il y a 8 ans
#35 Ajouté par Sinvaders il y a 8 ans
#36 Ajouté par Loved il y a 8 ans
#37 Ajouté par Bitttymacod il y a 8 ans
It's not that I don't know plenty of super master level crafters but I don't need to track them down all the time, or hoard a bunch of items for later in multiple Quality, and I get to feel the security of, oh yeah there's gonna be something there for this newbie I just met, let me go get one for them.The existing system has it's problems but there's no reason not to make easy changes that will only cause benefitsIf it is helping someone and not hurting anyone, I don't care what the "reality" is. We all have different perceptions of reality. In my reality I don't need to subscribe to the current state of the system.
#38 Ajouté par Loved il y a 8 ans
#39 Ajouté par Bitttymacod il y a 8 ans
#40 Ajouté par Loved il y a 8 ans
#41 Ajouté par Yubina il y a 8 ans
But reducing number of slots *would* hurt me and other people who sell looted materials.
#42 Ajouté par Bitttymacod il y a 8 ans
#43 Ajouté par Yubina il y a 8 ans
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