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#20 [en] 

I am back after a long time. I was wondering about Ryzom on where it is now and its doing.

I know this is an old thread, but its my thread. After all this time, still no plans to transition to another game engine ? There are free engines outthere like Unity, Unreal4 and so on.

I am assuming no one has graphic skills and that would explain why there are no such projects. If not, then why ?

If you guys have been at it for so long, then why not ?

#21 [en] 

Hi, I just switched (three days ago) from a laptop to a desktop with 1080p monitor- and Ryzom is absolutely freaking beautiful with medium landscape and high quality textures and characters! So I'm not really sure what graphic skills you are looking for...

#22 [en] 

Browserice
I know this is an old thread, but its my thread. After all this time, still no plans to transition to another game engine ? There are free engines outthere like Unity, Unreal4 and so on.

Go for it!

#23 [en] 

Browserice
I am back after a long time. I was wondering about Ryzom on where it is now and its doing.

I know this is an old thread, but its my thread. After all this time, still no plans to transition to another game engine ? There are free engines outthere like Unity, Unreal4 and so on.

I am assuming no one has graphic skills and that would explain why there are no such projects. If not, then why ?

If you guys have been at it for so long, then why not ?

Ummm. Going to a new engine would, I think, a total recreation of all the models, animations, buildings, etc. Yes? No? Would Unreal4 take the art resources of Ryzom with no modification? And what, in your opinion, would be the benefit of changing engines?

If seamless transition is not possible (and I have very grave doubts that it is) where are you looking to find the people to do it? As far as we know, Ryzom (Winchgate) has 1.5 paid Devs (Ulukyn and Riasan) and a number of very dedicated volunteers. There is some graphics work -- some new items in game and some new landscape items, but it does depend on volunteers.

Other than that, the game is doing fine.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#24 [en] 

I am also back after about 3 years now I guess? Life happens sometimes, but soooo glad to be back.
I have to comment on this particular thread because I think it's important. One of the major reasons that Ryzom keeps going, regardless of 'HD' graphics... is the nature of its community and the crazy awesome landscape it gives to RP groups.
This is one of the last vestiges of true open world gameplay left anymore.
One of my best friends MUST have PvP or he won't play. Most of my friends can't stand PvP - well, in Atys you can PvP anytime, anywhere to your hearts content, however - and most importantly - those of us who don't want to, never have to worry about being coerced into it or miss out on certain key things, etc.
Ryzom is a truly well thought out and well balanced game, mainly because you can make your character as balanced or completely out of whack as you want!
On an end note - back to the graphics... It is so sad to me that gaming companies have glossed over detail with shiny newness.
One of my favorite things to this day in Ryzom is to just stop. Look around, listen, and soak it all in. If I'm stressing - I'll stream it to the TV over SteamLink and just wander and watch. It's like having a beautiful magic portal on the wall. LOL
Anyway, I understand the desire for a 'new engine', I've often thought Unity would be an ideal candidate for it, but I would be so worried that all the intricate particle "voodoo light" sprites and other truly 'sense of life' aspects might not transfer.
I dunno... I play a lot of current games with my wife, but keep coming back here for the scenery, the ambient sound, and the people.
Can't wait to build up little Ziftina all over again. :)
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