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#1 [en] 

Add a (invisible? ) Aura to Campfires
The Aura could double the regeneration rate i.e.

This will make campfires more useful and actually be used and seen in the world as a part of RP

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Purg Derren

#2 [en] 

+1

Would also be nice if they were safe zones like TPs

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#3 [en] 

At the opposite I think its a bad thing to have advantages with campfires, there are already too many.

But a small aura which makes some fire damages could be fine.

Dernière édition par Nokkuya (il y a 9 ans).

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Wu She-Peng

#4 [en] 

TP-like invulnerability would be too abusable, both in PR (fire on top of sup deposits?) and at OPs.

A small bonus would be nice though, how about boosting your current regeneration rate by 33%, for all the attributes, not only hp? If you're currently regenerating 100 hp each 10 seconds, sitting by a fire would make you regenerate 133 hp. Nothing game-breaking, although it would phase outflowers from OPs ...

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#5 [fr] 

Mais si on mets un bonus dessus ( invulnérable ou aura ...), alors faut que le feu de camp ne dure que 5 minutes maximum et après il faut un délai attente avant dans refaire comme une stanza .

Bon jeu

Dernière édition par Deed (il y a 9 ans).

#6 Multilingue 

Multilingue | [Français] | English
je pense qu'une aura sur les feux de camps est une bonne idée.
mais on pourrais limiter cette aura à l'endurance et à la concentration.
un bon feux ne soigne pas mais apaise et aide à se reposer.

un rayon de zone safe pourrait être intéressant aussi afin de protéger des prédateurs...
un bon feux fait fuir les animaux mais attire les brigands...

enfin il faudrait qu'un feux ai moins de pt de vie et qu'ils décroissent comme soumis à une hémorragie.
Les meilleurs feux ne dure pas... il faut les entretenir.

Ainsi, pour finir, je ne crois pas que tout cela augmenterai substantiellement l'intérêt stratégique des feux de camps, lors des guerres d'OP.
ce qui est une bonne chose...

Edité 2 fois | Dernière édition par Aelyne (il y a 9 ans).

#7 [en] 

My idea's on campfires done right:

1. Give em less XP so they can be killed a bit more easy (yes ppl will gank em more but for it to be more immersive we don't need 100s of campfires in a zone)

2. Set them on a timer so they die out after some time (wich I would hate but again would mean more immersive, see 2.1. for a better idea)

2.1. Scrap above and do it like this: If a player is close (anyone) campfire stays on, moment nobody is in 10m radius a timer starts to run after 30min campfire is gone. If somebody gets in range before campfire is destroyed then campfire stays on again.
> this would be quite fun and immersive I think and would simulate that if somebody is close that they replentish the wood now and then and when nobody is close the fire dies since it's not being tend to

3. I can see a campfire giving an extra aura to all regeneration for ppl SITTING DOWN next to it.
> this would alow ppl hunting and digging to regen their hp/stam/focus/sap a bit more rapid if they go sit when low on the resource while it would not give them boosts while digging/hunting next to it.
In other words "standing next to a fire doesn't make you stronger, sitting next to one relaxes you and gives you a faster regen"

4. Animals: I'm not sure are animals on atys afraid from fire? And sadly enough we got no roaming bandits either in ryzom.
I guess something could be done like some predators stay away because they are scared and others get attracted to the fire. The problem I see with this that it could be exploited like zones with only the scared predator could me made predator safe with some campfires.

ps. Above all i think unattended campfires shouldn't be here, think it was dyron hill a ran trough yesterday (just mindless running without a purpose). And I came up on a place with like 6-8 unattended campfires next to each other build by same person doing nothing there. I left em alone but 50m further I ran into another unattended campfire by different player and so on. Like I can't see why they are there still if player not there.
ps2. statement on first ps: Yes sadly enough I've done the same on some occasions so don't come send me screens of campfires I forgot to up out thats why I would like a timer like in '2.1.'

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#8 Multilingue 

Multilingue | English | [Français]
Si un effet spécial est attribué aux feux de camp, alors ceux des pnj devraient avoir le même (par ex les feux dans les camps de tribus)

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Beauté, curiosité, virtuosité !

#9 [en] 

why not. But they got ppl close so those should never die

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#10 [en] 

they are not seated :)

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Beauté, curiosité, virtuosité !

#11 [en] 

Suboxide (atys)
3. I can see a campfire giving an extra aura to all regeneration for ppl SITTING DOWN next to it.
> this would alow ppl hunting and digging to regen their hp/stam/focus/sap a bit more rapid if they go sit when low on the resource while it would not give them boosts while digging/hunting next to it.
In other words "standing next to a fire doesn't make you stronger, sitting next to one relaxes you and gives you a faster regen"
+1

And yes, campfires should not stay where they are build forever, because that is highly unrealistic. ;)
How about let the hp of the fires decrease automatic over time and let it die after a few days (4 realtime days, like seasons change?).
And give the builder of the fire the ability to care it (refill it's hp completely).

Dernière édition par Yubina (il y a 9 ans).

#12 [fr] 

Je pense qu'un feu de camp réchauffe quand on est pas loin, mais si l'on est trop près, il peut bruler.

Je pense que si par inadvertance, un feu est fait trop près d'une personne, cela pourrait la bruler petit à petit. Lui faire perdre de la vie, jusqu'à la mort.
Je dirais qu'au bout d'une demie heure, ça pourrait être fatal.

Ce serait ballot pour les campeurs, mais camper comporte des risques ... ^^

#13 [fr] 

tout dépend le sens du vent

Dernière édition par Zendae (il y a 9 ans).

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Beauté, curiosité, virtuosité !
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