#45 Ajouté par Virg il y a 1 décénie
So, in the situation i've described, Side B have to give up and come back a month or two later, when they'll have enough launchers?.. Lets assume, they managed to neutralise Side A's launcher team for a while. They still have about 90 other players to deal with. What they have to do, given said 90 players ain't gonna stay still and watch them killing their Bombardiers?.. Do i get it right - in described situation Side B can't win? And even if they win, their success gonna be completely nullified by Side A returning to the battle few rounds later? What tactic might allow outnumbered Side B to win every encounter against bigger side during two hours? Please explain.
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#46 Ajouté par Suboxide il y a 1 décénie
If some people are greedy over pixels, or use poor excuses to be greedy, that's different problem that has no relation with bad design of OP wars, don't you think? Your guild could ask someone who doesn't care much about RP to attack one of those Outposts and then transfer it to you, for example.
#47 Ajouté par Tumbleweed il y a 1 décénie
What I was originally stating but not very clearly is that all factions should have high level launchers
I don't mind talking about the worth of enchants. If you have a team who every time in between using a skill, fire an enchant they can effectively double their power. This can turn 50 people into 100. Looks like a much fairer fight then.
#48 Ajouté par Virg il y a 1 décénie
#49 Ajouté par Gkr il y a 1 décénie
You miss the point. If a healer uses a bomb heal and then enchant bomb heals in between they double up in power. This can keep up with the increased sap usage from nukers doing enchant nukes with normal nukes. This turns one team into two. Also turns 50 into 100.
Edité 2 fois | Dernière édition par Exodus (il y a 1 décénie).
#50 Ajouté par Mjollren il y a 1 décénie
#51 Ajouté par Gkr il y a 1 décénie
As you keep adding people, you don't end up with a linear increase in power, but below the theoretical maximum. That is obviously because the pool for masters is limited, and you start bringing in people with levels way below that. Also, a loosely knit group reacts with more difficulty than a group that's constantly communicating during the battle.As an example, kami has miserably failed before when 4 OPs were attacked simultaneously (some months ago), getting all of them to phase 2. As another recent example, when Loria+Ginti were attacked, the defender force split to check out Ginti, and failed to come back in time when called; both OPs went to phase 2 because of mistakes.Hence Virg's (and Casy's) point: the smaller group can overcome odds, up to a point. Attacking with 20 launchers and making full use of enchants is something the larger "side" will not be doing with the same efficiency, because of the more varied spread of gameplay skill and toon skil.Hope I managed to translate english-english well.
#52 Ajouté par Alric il y a 1 décénie
Pour moi Alric est le Matis Noir par excellence. Terriblement beau et attachant, manipulateur, menteur, la totale quoi.
#53 Ajouté par Virg il y a 1 décénie
And 100 in 200... we're now 100 vs 200... your point is?
#54 Ajouté par Daomei il y a 1 décénie
#55 Ajouté par Virg il y a 1 décénie
That would be favorable for all players, be they involved in PvP and OP fights or not.
Whether or not the higher skill or the higher number decides, could then be tested in the field. It is therefore not useful to speculate before having evidence.
They do not need to try doubling bomb heal spamming by enchants but keep them to handle emergencies such as a fallen alliance member.
#56 Ajouté par Daomei il y a 1 décénie
#57 Ajouté par Virg il y a 1 décénie
#58 Ajouté par Daomei il y a 1 décénie
#59 Ajouté par Virg il y a 1 décénie
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