IDÉES POUR RYZOM


uiWebPrevious12uiWebNext

#18 [en] 

i've found after making some f2p toons after the merger that doing missions in silan have nothing to do with fame, what i was speaking of was due to the resets at merger, thus nothing you do in silan has any effect on your fame.

i agree that those would be good guide lines for requirements though, as those are things that always seam to be an issue with players that leave silan too soon, because we always seam to be telling people how to do those things if they have left silan too soon.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#19 [en] 

Anulian (atys)
I support the idea of a requirement for leaving Silan, but not necessarily tied up with any of the missions. Just as an idea: how about requiring toons leaving Silan to have done the following:
  • Edited or created one custom stanza
  • Cast one spell with magic amplifiers equipped
  • Killed one mob (any mob)
  • Harvested one mat
  • Crafted one item
  • Learned any spell with a "heal hp" effect

I am with this idea as those are trivial for returnees and alts to do, yet vital things for newbies to learn. If you can't do those things, then you really shouldn't be on Mainland, and if you won't (or can't) learn, then you probably shouldn't be in an MMORPG (or maybe not even a computer) in the first place.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#20 [de] 

Players get warned for at least 2-3 times, that they cannot go back and if they are really sure to leave.
When they get lost in the mainland, they could try to have a look into the ingame help document or creating a new toon...in my opinion :)

When players are just "rushing" through the tutorial island, it is their own fault and they should not wonder, when they become to a <?,?> face :P

- On first login you get a window that this is the tutorial island, etc...
- You have to go to Chiang to take the leave mission
- Do you really want to leave? You cannot go back
- Have a talk with the 4 trainers in the camp
- go to Chiang, where he tells you again you cannot go back (as far as I remember right here)
- Go to Kami/Karavan master to leave
- When you leave, you cannot go back

Isn't that enough? xD

Edité 2 fois | Dernière édition par Lilsis (il y a 1 décénie).

---

Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#21 [en] 

+1 LIlsis

Why have rules that stop any homin from coming over to ML - are they hanging around our ankles?
If they think they have made an error they can reroll and do it again

Just a note - do not believe that homins will read all those instructions about how to make actions and things ... lot of reading there ...

And +1 for Freddie and Subbo 9 months back

---

Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#22 [en] 

Maybe the wrong topic, but I really want to know who are the smartasses who tell newcomers they NEED and MUST stay in Silan until they're at lest level 50 before leaving the place.

I've met quite a few people saying they got that advice, and it's just as idiotic as leaving Silan with no knowledge of the game.

---

#23 [en] 

Mjollren (atys)
Maybe the wrong topic, but I really want to know who are the smartasses who tell newcomers they NEED and MUST stay in Silan until they're at lest level 50 before leaving the place.

I've met quite a few people saying they got that advice, and it's just as idiotic as leaving Silan with no knowledge of the game.

yup, i got that advice... i followed it and stayed til i hit lvl50 in fight... then got bored, ignored the 'advice' and came straight here.
i think if i had come here at a lower lvl i would have avoided the huge shock of being near indestructable on silan to having the strength of a water balloon on the mainland.
that's about it.
there was another guy and silan with me called nitehawk, he was ace! a very nice guy, intelligent and quick witted. he stayed on silan and got everything to 50 but when he came to ml it was such a difference/shock that he quit the game... just never logged back in - i wonder if he had come over earlier would he still be here.

---


marceline nitwit.
professional procrastinator.
atys's first openly transgender homina.
loyal member of the guardians of subox.
founding member of the cookies.
proud honorary member of the Lost Girls.

Douglas (atys)
“What to do if you find yourself stuck in a crack in the ground underneath a giant boulder you can't move, with no hope of rescue. Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your current circumstances seems more likely, consider how lucky you are that it won't be troubling you much longer.”
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#24 [en] 

I probably stayed on Silan a bit too long this time around.

The main reason was a bad memory from when I started with Ryzom several years back. I left too soon then and basically died every time I left Pyr. Played for about a week and quit.

Fast forward to now: Stayed on Silan until I was sure I could manage to at least move around the Pyr area without it constantly being lethal.

Some observations:
* The difference between Silan and the mainland was still very present.
* The mainland is way more lethal than Silan; it can be quite a shock to the uninitiated;
* Gingos use steroids; they are friggin dangerous;
* The area around Pyr is not friendly to a new player.

I can't judge the other starting areas, I've only played Fyros until now.

TLDR: I can imagine people giving new players the advice to stay in Silan until a higher level. If you prefer a solo playstyle, level 50 is not excessive. Join a guild and things are very different.

---

#25 [en] 

Mjollren (atys)
Maybe the wrong topic, but I really want to know who are the smartasses who tell newcomers they NEED and MUST stay in Silan until they're at lest level 50 before leaving the place.
I've met quite a few people saying they got that advice, and it's just as idiotic as leaving Silan with no knowledge of the game.

+1 Mj, and it is so different on Silan, if they are going to stay on Atyss they need to come over - Lakes and Jungle are the safest places for sqidges

---

Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#26 [en] 

Binarabi (atys)
+1 Mj, and it is so different on Silan, if they are going to stay on Atyss they need to come over - Lakes and Jungle are the safest places for sqidges


Bah, they need to come and have fun in the sun in the desert. Also leave Silan as soon as you can, there are no meks to gas in Silan.

---


Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#27 [en] 

I'm with Rollocks - why start in a 'safe' area on the Mainland?  If you want a real challenge though, come to the Forest - the Gingos and Raguses get hungry very quickly.

---

It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#28 [en] 

Arfur (atys)
I'm with Rollocks - why start in a 'safe' area on the Mainland?  If you want a real challenge though, come to the Forest - the Gingos and Raguses get hungry very quickly.

Oh my Ma Duk!!

Someone agreed with me, I better rethink my position.

---


Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again
uiWebPrevious12uiWebNext
 
Last visit samedi 30 Novembre 11:24:40 UTC
P_:G_:PLAYER

powered by ryzom-api