IDÉES POUR RYZOM


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#19 [en] 

I like the idea of using a bait to lure creatures. For example a bundle of straw that you could place on the ground to attract annoying herbivores away from you. Or a piece of meat that you can use to attract carnivores away from your digging spot. Baits of better quality would have more efficiency.

Making baits could be a new occupation, based on florist / butcher's produces.
And baits might be usefull not only for diggers, but also for hunters, explorers etc.

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Kaléan McFerty
Pirate of the Lakes

#20 [en] 

Actually, the bait sounds cooler than the bang to me, as well. And the idea of using the straw is clever since it would now serve other uses. The occupation of creating bait is great and would give a product which is not directly related to HP/Sap/Stamina/Focus, which I think would be good for mixing up and adding variety. However I couldnt help but giggle at the title "Master Baiter' and come see this as possibly being popular.

#21 [en] 

+1

Nice idea :)

#22 [en] 

Used to be able to spacebar target nodes with pick equipped but the botters killed that :(.

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