#1 Ajouté par Rooso(arispotle) il y a 1 décénie
#2 Ajouté par Foxykitten il y a 1 décénie
#3 Ajouté par Olmo il y a 1 décénie
ChatTalk everyone // or something like that, might be one before this but it's quite obvious/tar "Raw material source [Rooso]"
#4 Ajouté par Suboxide il y a 1 décénie
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#5 Ajouté par Vourac(arispotle) il y a 1 décénie
#6 Ajouté par Rooso(arispotle) il y a 1 décénie
#7 Ajouté par Kennymint il y a 1 décénie
#8 Ajouté par Gorran il y a 1 décénie
#9 Ajouté par Olmo il y a 1 décénie
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.
#10 Ajouté par Gorran il y a 1 décénie
#11 Ajouté par Olmo il y a 1 décénie
#12 Ajouté par Gorran il y a 1 décénie
Which has a chance of destroying the source with 1 sec to go losing you XP not to mention the possibility of wrecking whole area :)
#13 Ajouté par Yakapo il y a 1 décénie
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.Here's my dig macro:Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])
#14 Ajouté par Gorran il y a 1 décénie
GorranCan't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.Here's my dig macro:Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])Works great until you run off 150m and dig someone else's node. lol
#15 Ajouté par Kalean il y a 1 décénie
I always kill the source node, always. I get slightly less mats per node on average (13-17 mats) but I can dig two nodes in about the same time someone who digs the timer can dig 1 node. That means in the time a homin digging on the timer can dig 15-20 mats (on a good node), I dig 26-34 mats. I spend less time digging for more mats and since XP is calculated on number of mats pulled, I also gain more XP over time.As for depleting an area, I always have two areas next to each other to dig mats. Deplete the first one, dig the second and then return to the first which has restored by the time I've depleted the second area.
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