#127 Ajouté par Karu il y a 9 ans
found an error related to webIG and the app bar:
---
#128 Ajouté par Daomei il y a 9 ans
Dernière édition par Daomei (il y a 9 ans).
#129 Ajouté par Naema il y a 8 ans
#130 Ajouté par Seto il y a 8 ans
Lets not have new learned actions automatically added to action bar. I hate cleaning up my action bars everytime i learn new crafts. Perhaps a delete all actions in a bar woudl be helpfull
#131 Ajouté par Notsobright il y a 8 ans
#132 Ajouté par Mjollren il y a 8 ans
#133 Ajouté par Notsobright il y a 8 ans
#134 Ajouté par Karu il y a 8 ans
Just thought the lords of code might like to know of the issue with the Animals Menu not perofrming as expected.
#135 Ajouté par Llana il y a 7 ans
Dear players,I would like to collect your feedback on the user interface, so we can work at making it better.Please reply here to let me know:- what you like about it
- what you hate about it
- what functionalities you would like to see added.- what functionalities you never use
#136 Ajouté par Dukenono il y a 7 ans
resources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.
#137 Ajouté par Yubina il y a 7 ans
#138 Ajouté par Remigra il y a 7 ans
#139 Ajouté par Llana il y a 7 ans
@LlanaYou can target with the keyboard (hit k for the keys settings, action keys), if thats not sufficient you can use macros, to target very specific and even combine the target action with other actions.In fact we have no auto-loot or key for that, it’s a feature in maybe all other mmos I ever played.
You train, spend the skill points and eventually learn to see what is inside a node before you dig it. And you learn to prospect only specific materials and qualities. When you are on main land, you can care plan for a high lvl player, that gives usually very good xp.
#140 Ajouté par Gidget il y a 7 ans
mouse-only navigation. There is no way to target with keyboard, pickup with keyboard, gather with keyboard. This is the reason I never reached the maximum free level in WoW and this is the reason I will probably not play Ryzom either.
The 'radar' is very hard to read. You really need both the map and the 'radar' to make any sense of anything. At least on the tutorial island the map is small enough to have it open all the time but until you figure out how to use these two together there is no way to get anywhere.
- what functionalities you never useThose I do not know exist. There are probably quite a few. There is no in-game tutorial about the controls.
Seems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.
I find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.
I can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.It is against logic and against new people to have only mysterious green globs.
#141 Ajouté par Yubina il y a 7 ans
LllanaI find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.I find it an effective anti-botting measure. Sure, it's sometimes a hassle to run up to your kill and press a button on a pop-up window, but when the alternative is a world full of bots, I think the effort of looting a kill the way we do it is a small price to pay. Think about it; how worthwhile would it be to try to hunt mobs if a few hundred homins had a script that targeted the nearest mob, killed it, looted it, and repeated the cycle with no human intervention at all? That'd make for a boring game, right? But with the macro system built into Ryzom, it'd be almost trivial to make such a script if there were a way to loot easier than we do now.
Besides, double-clicking on a dead mob will make you run over to the corpse and pop open the loot dialog anyways. Three clicks and you got loot! Why not use a button you already have a finger on all the time anyways instead of having to remeber yet another keybind?
powered by ryzom-api