#69 Ajouté par Jarnys il y a 1 décénie
I have a baaad feeling that part of those who voted for "don't touch it" were scared of possible new bugs introduced with any modification.
The game was enriched over the last years with 2 kinds of NPC bosses. All this is guild/crowd content. Where is the need then to transform the deep PR into another crowd content _only_ area?
All they need is a respawn timer, say 30-40 minutes, and they will be perfect.
I agree. It could be a good idea to give them a respawn delay. It might be of random length, similar to the kipesta patrols in the kitin lair, in order not to make one feeling too safe.
Open PvP zone used to be fun, the KPs are just a little overkill thats all, i dont want them out, I dont want them so i can get PR mats easier.
Change the route of the patrols so they don't cross
Dernière édition par Jarnys (il y a 1 décénie).
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#70 Ajouté par Monje il y a 1 décénie
Dernière édition par Sywindt(Yubo) (il y a 1 décénie). | Raison: Removed off topic text
#71 Ajouté par Bitttymacod il y a 1 décénie
I consider PR the End Game of Ryzom and you can never really mastered itand just asking to make changes just to make it easy for a few is a cop outto the new players that will not experience what PR is supposed to be about.
#72 Ajouté par Ulykus il y a 1 décénie
Dernière édition par Ulykus (il y a 1 décénie).
#73 Ajouté par Monje il y a 1 décénie
I want to create a petition to remove or reduce the amount of Kitin Patrols in PR, i appreciate we want to make it hard to get bosses and sup mats, however I feel it is making it unplayable for small groups. There was once a time on atys where you could skillfully navigate through PR, now it is actually impossible not to get aggro in some areas. I feel it is overkill and with the smaller population ruining PR for some players.
#74 Ajouté par Soloreaper il y a 1 décénie
#75 Ajouté par Stitch(arispotle) il y a 1 décénie
Monje, i never wanted rid of them.
I want to create a petition to remove or reduce the amount of Kitin Patrols in PR
#76 Ajouté par Monje il y a 1 décénie
Supprimé par Sywindt(Yubo) (il y a 1 décénie) | Raison: Off-topic
#77 Ajouté par Ulykus il y a 1 décénie
#78 Ajouté par Sywindt(Yubo) il y a 1 décénie
#79 Ajouté par Soloreaper il y a 1 décénie
#80 Ajouté par Scorpius(arispotle) il y a 1 décénie
#81 Ajouté par Soloreaper il y a 1 décénie
There is not a single mat or boss that you can not kill due to the KP's, all you need is a little patience and choose the right oppertunity, you can dig in certain areas of PR and you wont see aKP for along time, other areas you will have a few min to prospect, dig and get out. Or to pull a boss to a safer location.Just spend a little time learning the routes and timings of the KP and you will see that there is absolutley no issue with them at all. What it means is that PR is harder and not as safe as other regions, well wasn't that meant to be the whole point?We asked for years for the KP's to be brought back into the game, now they are people want them changed, no real supirse I guess.Personaly I think that KP should comprise on Kinrey instead of Kirosta, it would make it easier for others to spam a /tar macro to spot them coming, even though they are easy enough to spot int he compass.
#82 Ajouté par Waylanda(arispotle) il y a 1 décénie
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