Actually, something that might actually work and even emulate real world economics popped into my mind. Apartment, tool and vendor prices scaling to amount of dappers that are in circulation on active player accounts.
So, if there are lots of daps in circulation, prices scale automatically up and if amount of player gross wealth is small, prices scale down. In order to prevent misuse (very rich player deactivating account and moving daps on that), the system should lag a bit, week or two.
Oh and keep tp ticket prices as they are now! :D
So, if there are lots of daps in circulation, prices scale automatically up and if amount of player gross wealth is small, prices scale down. In order to prevent misuse (very rich player deactivating account and moving daps on that), the system should lag a bit, week or two.
Oh and keep tp ticket prices as they are now! :D