As discussed in another thread recently I am proposing some means to reduce language conflicts on our new server:
Every player should add one (or two) lines on top of his character profile to indicate spoken languages. These lines should be generic language tags so that every player can read them.
where language code is the ISO639-1 2-letter language code with voluntary additions in brackets. voluntary additions may be +, - or any relevant information about the language in a short, normative way.
1. Lang: de, en(+)
This means the player's native language is german he likes to speak engish too.
2. Lang: en(US), fr(RP-)
The player's native language is english with the additional information that he/she is from US. The players knows french but does not like to be adressed in character in french (does not want to do french role play).
3. Lang: ru, en(+), de(-)
The player's native language is russian, he/she likes to speak english and knows some german but doesn't like to use it very much.
1. Tr: en-de
The player is fine with helping to translate from english to german. Maybe he/she is not good enough to provide written english without errors, or he/she would need a lot of dictionary work to do it.
2. Tr: en-de, de-en
The player is fine with helping to translate from english to german as well as vice versa.
Language tags
Every player should add one (or two) lines on top of his character profile to indicate spoken languages. These lines should be generic language tags so that every player can read them.
1. First line: Spoken languages
Syntax:
Lang: <native language code> [, <additonal language code> [, <more languages>]]where language code is the ISO639-1 2-letter language code with voluntary additions in brackets. voluntary additions may be +, - or any relevant information about the language in a short, normative way.
Examples:
1. Lang: de, en(+)
This means the player's native language is german he likes to speak engish too.
2. Lang: en(US), fr(RP-)
The player's native language is english with the additional information that he/she is from US. The players knows french but does not like to be adressed in character in french (does not want to do french role play).
3. Lang: ru, en(+), de(-)
The player's native language is russian, he/she likes to speak english and knows some german but doesn't like to use it very much.
2. Second line: Translation volunteers
Syntax:
Tr: <from language code>-<to language code> [, <additional translating capabilities>]Examples:
1. Tr: en-de
The player is fine with helping to translate from english to german. Maybe he/she is not good enough to provide written english without errors, or he/she would need a lot of dictionary work to do it.
2. Tr: en-de, de-en
The player is fine with helping to translate from english to german as well as vice versa.