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Making magic DoTs more useful

Nonea
No, make them like bleed where you hit, then it keeps doing damage for a time unless you kill the mob.
Ah, that could be interesting too.
We could have that AND my suggestion as two completely different kinds of DoTs, even. Finally get a wide variety of tactical choices around here :D
Nonea
The only ones I'm talking about are the DoTs (Damage over Time).
Same here. DoTs are not afflictions.
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