The non sociality is not a silan behaviour, but the normal "green" mobs behaviour. Even in ml, green mobs (normally social) are not social. (try with green caprynis for example). This doesn't apply to npc
Just for the new players, "green" and "blue" mobs overlaps levels, so, the only difference between between a 2* green and 2* blue is socialty (if the mob is social) and hp.
I second Marelli and consider the idea to have a mission to teach sociality really excellent.
The devs have just to add some "blue" mob at silan to do this. Not a big job.
Just for the new players, "green" and "blue" mobs overlaps levels, so, the only difference between between a 2* green and 2* blue is socialty (if the mob is social) and hp.
I second Marelli and consider the idea to have a mission to teach sociality really excellent.
The devs have just to add some "blue" mob at silan to do this. Not a big job.
---
GilgameeshLegion of Atys