Heh, Erizon, your idea sounds almost exactly like what I envisioned once! I even made a basic version of it in the Ring myself, as close as I could get within Ring limitations.
This Ring map has 5 structures held by the Kitin that players can capture by defeating the Kitin guard forces. Capturing these structures prevents the Kitin from spawning nearby. And while held by homins these structures can be used to give benefits to the homin side, like spawning reinforcements to fortify the defense against Kitin retalations. (Because the Kitin will constantly try to get them back, ofcourse.)
I also thought there should be a harvesting and crafting element in addition to just fighting, so the map even has sort of a simulation of harvesting and crafting; at some structures materials can be extracted, which can then be turned in at the workshop to be crafted into weapons to make more soldiers. And ofcourse there are also various NPCs in the various camps giving missions.
(continued in next post)
This Ring map has 5 structures held by the Kitin that players can capture by defeating the Kitin guard forces. Capturing these structures prevents the Kitin from spawning nearby. And while held by homins these structures can be used to give benefits to the homin side, like spawning reinforcements to fortify the defense against Kitin retalations. (Because the Kitin will constantly try to get them back, ofcourse.)
I also thought there should be a harvesting and crafting element in addition to just fighting, so the map even has sort of a simulation of harvesting and crafting; at some structures materials can be extracted, which can then be turned in at the workshop to be crafted into weapons to make more soldiers. And ofcourse there are also various NPCs in the various camps giving missions.
(continued in next post)