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Craft 1, Craft X, Craft All

If the suggestion is to make it easier to level crafting, then better solution would be to create missions that award craft xp, ie. "Craft 100 light boots" give bonus xp in light boots branch (mission should not require to give any items to npc).

There is also possibility to create new craftplans with higher resource cost that gives more xp, but does not actually produce wearable item (maybe required by mission for dapper/xp reward).


There is many things to consider with the "Craft X" at a time like craft time, failures, partial failures. To get those right, you may aswell loop the craft action client side one craft at a time.

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