Elke:
I think we would agree on most of these things ... It would appear that I didn't explain some of the concepts well or you may not be aware of some things. Most these issues are a matter of scale. Melee Protection Aura (MPA) and Speed as they exists requires judicious usage ... you don't want to waste it indiscriminately. What do you think of the idea of MPA with no cooldown ? How would that be different from a virtually unlimited supply of eggs ?
1. Eggs - So yes, I agree with everything you said ... and, as i said, I support reducing the bulk size ... but not to the extent that it make playing Ryzom a walk in the park.
One of the most valuable skills in Ryzom is learning navigation or "picking the right path" and ... having the patience to recognize a pattern and wait. It's a cerbreal skill that a super abundance of eggs would completely negate the value of. What kind of challenge does the game present when every day that you play you can walk thru PR, BB, or any 250 region with complete impunity ? No risk boss scouting ? ... no risk PR travel ? No risk trekking ? I have the Big 4 ... Melee Protection Aura, Invulnerability, Self Heal and Speed on every bar ... these are great things. But the cooldown makes these "last ditch" efforts something to save ya butt in a pinch. What fun is it treking from Desert to FH if ya can just spam INV / Life eggs the entire trip ? I don't like the idea of "taking the brain" out of Ryzom play.
3-4-9. Opt Out function - If there's a downside here, I'm not seeing it. If ya have one, please give me an example, cause Im missing it. I am ill inclined to participate in event, when the one thing I spend the **most** time on is destroying the rewards. Events provide direct rewards via eggs or items that lead to tokens. The event team works hard putting these events together ... I think it would be good if it was worthwhile for all players to invest the T & E to participate. I foiund the eggs in the last event not at all worth the T & E. But, as I was doing Daily Missions, I'd simply spam the egg macro as I trotted along. Then spent as much time deleting stuff to empty bag bulk as I did doing the mission.
Id rather get 2 rewards out of 100 actions than get 100 rewards and have to sit around destroying 98. There's no benefit for usage, there's no downside that I can see to having it available and not using. It was over ayear before I realized that I could selectively take wheel rewards, bagging what I want and dropping rest on floor.
Eggs - anything but the higher level one are useless to a large section of the player base. About as useless as the umpteen bras I own.
Wundahmat - of no value to me whatsover, but I can't even give them to guildies ... tho not of value to me personally, players would benefit from an exchange where they could trade in lower level mats for a smaller number of next higher level mats. A F2P player gets all crafts to 101 .... what value is there to the player to receive level 50 / 100 Wundahmat ? How does he gain an unfair advantage by not receiving them ? How is the level 50 player harmed by that higher level player not receiving them ?
Crystals - I destroy anything less than 250 and even those are a PITA. Same as above, no advantage obtained / no disadvantage incurred ... well other than giving players back hours of their lives and perhaps saving the cost of a wrist brace. If you think the low levels are of value, then don't check the "I don't want to receive" box. Either way, no harm, no foul.
Another aspect is this. It is useful that when a player can not find a team to grind a skill they can use crystals ... but to we want to make crystals so easy to obtain that no one even bothers to find a team ... I'm not against the use of ctystals at all ... I am concerned about a game known for having the "best community" at some point making crystals so easy to obtain that teaming with other players becomes a rare thing. I like the idea of Windahmat because it gives players a break from digging .... but I hate the idea that at some point folks could master a craft skill w/o diggging ... these are all matters of scale and finding a balance. In the real world, a 2-3 week vacation gives peeps a nice respite from the every day grind ... but if it gets to the point where we're all lounging in chair with an umbrella drink in our hands every day ... that wouldn't be a good thing.
Wheel - Not sure what you mean there but if your saying "I don't have to play it if I don't want to" ... then again why participate in events at all ? ... why renew my subscription ? And the wheel rewards is just part of it .... no interest in flowers, fireworks, potions, surprises, and above mentioned items so why can't I just say "no thank you". I'm not suggesting increased odds of getting missing / desired items ... Im saying please allow us to avoid boredom and risk of Repetitive Stress Injury by forcing players to make unnecessary KB taps and mouse clicks thousands of times.
Inflation - I'm not seeing this; can you provide an example ? perhaps it's just a matter of different perspective between different player mindsets. I wasn't aware we had an economy.... ever. If I'm missing something I need for a craft, I offer to trade 6 mats for 6 other mats. The reality is whomever I asked is likely to just give me the mats and I do the same.
In 16 years, I have never paid for anything with dappers other than TPs or NPC stuff like the relic. I have never charged anyone dappers. If I have (2) ragus teddies and you have (2) Lumper teddies ... what's wrong with trading ? And even if you could use dappie, I'm not seeing how buying a teddy bear changes the world economy. As you said, you don't have to buy it at a price you don't like. You can't inflate the price of a Teddy if you can't sell it. How about an "NPC exchange" ... trade in a Teddy for another Teddy with a nice cut for the vendor ?
8. Perhaps I am hindered by perspective here, you can blame it on me being one of those clueless creatures called a "man" :) ... not that we don't have "male clothes horses". But I don't fathom why people choose to craft "attractive outfits" and sacrfice stats to do so. Same with walking around shirtless and sleeveless or even nekid ... why ? is it to show of a "hot bod", ? Why make your healer's job a bit more difficullt because of the missing HP bonuses ? Now, to be clear, while I might not be able to understand why one would make such a choice, I by no means object to such choices ... to each his own. I'm all about choices ....dislike restrictions that serve no viable purpose but just make things annoying, frustrating an unnecessarily time consuming.
In the early years, if someone made you a focus set of LA and jools, it was tryker ... an HP set was Fyros.... because HP (and Fyros thumbnails) are red and Focus is blue and when pulling a set from GH, this made them easy to differentiate. Focus sets are white because, using PR mats, you can make + 2 dodge LA using choice mats and those mats produce white.
So it seems unneccessarily "limiting" to force people to make a choice between "looks" and "stats". Perhaps a satisfactory solution would be to allow one to add color to only to crafts using PR mats or to require elyps of other cost to be associated with the effort.
25. It is not a translation issue. It's a change of status issue. It was explained to me that an unscupulous tactic is often used whereby peeps place toons in defense areas, remain neutral and suck up bomb heals. Rather then eliminate the ability for OP participants to affect neutral participants in any way, it was decided to force them into one of the two opposing sides.
While I don't see this as a logical approach ....
A. If used it should be confined to the 2 hour battle time window. This mechanic remains in effect long before and after that 2 hour time window.
B. As I travel to my desired dig spot, I see that I have apparently crossed some invisible line and I get a pop up ... as I do a quick reverse, reading the pop up it's asking me to chose to:
a) Join Faction A
b) Join Faction B
c) Ramdomly be assigned to A or B
I see the decision time counter going down and when it's at some number significantly greater than 0, and I sigh knowing I have plenrty of time to get back over that line, I find that I am now part of Faction B's Defense of an attack by Faction A ... and here I am tagged as a defender while well outside the invisible line I crossed and in the midst of faction A's arriving attackers. This happened before my time expired.
C. Or... I am doing Daily Missions and I have to deliver something to an NPC in the maze, the only approach way to which leads thru an OP Battle of which I am unawares. So I have fought my way thru mobs solo to a point where my spell credits have depleted my HP and sap to apoint where it's MPA + Speed time to sprint thru the remaining mobs ahead, and lose the ones behind.
Then I find myself, chased by a horde of mobs ... into the middle of an OP battle I want nothing to do with and am immediately cut down. The battle hasn't started yet and yet I'm an innocent casualty. I can come back 3 hours later, after its over and anyone still there still has an easy kill. While incovenienced, I wouldn't have issue with that being the case for the 2 hour window ... what I don't like is being tagged 10 hours before or after its over.
I don't know if this has been tweaked since then, but I have experienced all of those things. Haven't been doing any missions or digging in several months so haven't had any recent encounters.
28. It seems a quick read left you envisoning potential usages far beyond the scope intended or I guess I didn't emphasize the "special" part of "special items" enough. The quotes around "special items" were intened so convey that this would be limited to ***O N L Y*** rare and special items. All craft mats (basic => Supreme), OP mats, normal gear are by no means "special".
Let me present one example that will put this item in the intended light. An individual obtaining enough points to "win" an NPC HA set can take years. These are generally obtained by:
a) Guild Hunts
b) Faction Hunts
c) Group Hunts
While people have obtained sets participating as individuals, it most instances folks are participating as a "Guild Effort". When you get one, you are generally getting the benefit of points earned by other players. So when someone gets a set, they didn't necessarily "earn it", the guild did. This is a ***special item*** that required the entire guild's effort to obtain.
Each hunt has its own structure but generally, when an individual earns one ... the reward goes to the individual as compensation for his / her individual effort ... when a guild earns one, and gives it to a player, that guild should have the option of reclaiming it *** if *** the player is no longer interested in the game.
I have earned a number of sets as part of a guild effort, but my "points' far exceed that to earn as an individual. If I were to croak, I would hate for these to be lost forever. I'd want them to be reclaimed by the guild.
Given the small number of items that would be unique enough to be considered "special items", the idea of player or guild capacity being "loopholed" is something I am unable to wrap my head around. Taking a shot at it ...
"Hey I talked to one of our guildies, he's not going to be playing for another 8 months till he graduates .. lets get him to come on Saturday and we can offload some sup mats to his meks and apartment, and then when he comes back, maybe we can find room for them and put back in GH".
A. That seems like quite a lot of hoops to jump thru and far to much T & E when right now an alt can be made on one's account and get 12,000 extra bulk in a heartbeat. I would expect that the number of items that would earn special item status woule be less than what would fit on a mount ... at worst a packer. These special items arent being "stowed away", they are just being recycled.
B. The "transfer to" mechanism as perceived is, when the item is awarded or won by the guild, the GL or designated HO, would tag the item as "Guild Item". The item will take up the normal bulk in the guild / players inventory. At any time, the guild could remove the tag.
C. If a player stops playing, at the end of the prescribed period, the guild would get a message saying "A guild item, [insert extremely rare ***special*** item here] is available for recovery."
As far as the overload ... this woud be handled same as when ya mek dies... 72 hours to make room or lose it. Could even be an RP experience ...
[i]"Guildmate [Insert name here] had undertaken an adventure, failed to return and has been missing for [insert time in atys years (~ to 6. 8 12, months or whatever real time) here]. The [insert national authority] has declared said guildmate deceased. In accordance with his / her stated wishes, said homin leaves [insert item here] to his guildmates. Do you want to accept this parting gift ?"[/insert]
Say no... it goes away
Say yes, it goes in GH
If GH full, you have 3 days to make room for it.
Looking at that item again now, I can see how not knowing / recognizing what was intended by "special items", I could foressee the issues as you describe. But special means reaaly really really rare / unique items and the limits would not allow for any abuses. Guild Item Storage would be limited to small numbers ... say 300 - 500 total bulk.
30.A Similar logic could be applied to "player owned" special items that are kept just for notalgic purposes. This falls under the long and harrowing Player Bulk Storage threads. During the events we get to win "punkin" heads, "punkin" staffs, icycle staffs and the like ... these and wheel rewards like teddies should not penalize the player's storage capacity.. Suggest we have a chest in our apartment whereby anything put in there has 0 bulk. Storage would be limited ONLY to event items or wheel rewards and also be limited to 1 item of its kind. You put in a Yubo teddy, no more allowed. If you gonna keep 6 more Yubo teddies, they all will have normal bulk.
Right now, I like the balance between having adequate storage and putting a bit of restriction to discourage hoarding. But sound arguments have been made on both sides and I think this would offer a bit of respite and serve as a compromise.
30. Have you ever looked at Ryzom 3D maps ? They can be found on Google Docs with a web search but easier and more relatable this way. I find it odd that so few players are aware of only the Google Docs thing.
A. Go here:
https://ballisticmystix.net/?p=map
B. Now zoom on the area Southwest of Min Cho (Mystic Falls) so that you can see Min Cho and you can see Mystic Falls w/o having the city map open
C. Now look at the vertical array of icons in the upper right area of the map.
-Mouse over the top one and it says "zoom out"
-Mouse over the next one down and it sats "zoom out"
-Mouse over the next one down and it says "recenter"
-Mouse over the 4th one down and it says "toggle map"
When you click the toggle icon, it toggles between the vastly inaccurate in game map and the very accurate 3D Map.
* By doing this, a player can now very easily find one's way thru the maze to Mytis Falls when doing that Welcomer Mission
* How often have you been in game taking "Goo Damage" when you were no where near any purple ground ? ... or been 200m into the goo and not taking damage ?
* Remember when as a new player you were frustarted trying to find your way thru BB or LoL and later finding a pond where you can shed aggro and be safe ya said " Wow I wish I knew that was here before" ?
* Ever been in Outlaw Canyon and wonder why passage ways shown on the map can not be found (they don't exist despite what the map shows) or wondered why cliffs in the north end of Outlaw Canyon are 100s of meters out of whack ?
* Ever get lost in the jungle and forest mazes before ya laeft a trail of bread crumbs (flags) ?
The 3D Map makes all of the above issues disappear. It's great for locating NPCs, Craft mats, Mission maps as it shows locations with respect to the real world around you.
If we had the option of diplaying the 3D map, I don't think Id ever use the current one.
I think we would agree on most of these things ... It would appear that I didn't explain some of the concepts well or you may not be aware of some things. Most these issues are a matter of scale. Melee Protection Aura (MPA) and Speed as they exists requires judicious usage ... you don't want to waste it indiscriminately. What do you think of the idea of MPA with no cooldown ? How would that be different from a virtually unlimited supply of eggs ?
1. Eggs - So yes, I agree with everything you said ... and, as i said, I support reducing the bulk size ... but not to the extent that it make playing Ryzom a walk in the park.
One of the most valuable skills in Ryzom is learning navigation or "picking the right path" and ... having the patience to recognize a pattern and wait. It's a cerbreal skill that a super abundance of eggs would completely negate the value of. What kind of challenge does the game present when every day that you play you can walk thru PR, BB, or any 250 region with complete impunity ? No risk boss scouting ? ... no risk PR travel ? No risk trekking ? I have the Big 4 ... Melee Protection Aura, Invulnerability, Self Heal and Speed on every bar ... these are great things. But the cooldown makes these "last ditch" efforts something to save ya butt in a pinch. What fun is it treking from Desert to FH if ya can just spam INV / Life eggs the entire trip ? I don't like the idea of "taking the brain" out of Ryzom play.
3-4-9. Opt Out function - If there's a downside here, I'm not seeing it. If ya have one, please give me an example, cause Im missing it. I am ill inclined to participate in event, when the one thing I spend the **most** time on is destroying the rewards. Events provide direct rewards via eggs or items that lead to tokens. The event team works hard putting these events together ... I think it would be good if it was worthwhile for all players to invest the T & E to participate. I foiund the eggs in the last event not at all worth the T & E. But, as I was doing Daily Missions, I'd simply spam the egg macro as I trotted along. Then spent as much time deleting stuff to empty bag bulk as I did doing the mission.
Id rather get 2 rewards out of 100 actions than get 100 rewards and have to sit around destroying 98. There's no benefit for usage, there's no downside that I can see to having it available and not using. It was over ayear before I realized that I could selectively take wheel rewards, bagging what I want and dropping rest on floor.
Eggs - anything but the higher level one are useless to a large section of the player base. About as useless as the umpteen bras I own.
Wundahmat - of no value to me whatsover, but I can't even give them to guildies ... tho not of value to me personally, players would benefit from an exchange where they could trade in lower level mats for a smaller number of next higher level mats. A F2P player gets all crafts to 101 .... what value is there to the player to receive level 50 / 100 Wundahmat ? How does he gain an unfair advantage by not receiving them ? How is the level 50 player harmed by that higher level player not receiving them ?
Crystals - I destroy anything less than 250 and even those are a PITA. Same as above, no advantage obtained / no disadvantage incurred ... well other than giving players back hours of their lives and perhaps saving the cost of a wrist brace. If you think the low levels are of value, then don't check the "I don't want to receive" box. Either way, no harm, no foul.
Another aspect is this. It is useful that when a player can not find a team to grind a skill they can use crystals ... but to we want to make crystals so easy to obtain that no one even bothers to find a team ... I'm not against the use of ctystals at all ... I am concerned about a game known for having the "best community" at some point making crystals so easy to obtain that teaming with other players becomes a rare thing. I like the idea of Windahmat because it gives players a break from digging .... but I hate the idea that at some point folks could master a craft skill w/o diggging ... these are all matters of scale and finding a balance. In the real world, a 2-3 week vacation gives peeps a nice respite from the every day grind ... but if it gets to the point where we're all lounging in chair with an umbrella drink in our hands every day ... that wouldn't be a good thing.
Wheel - Not sure what you mean there but if your saying "I don't have to play it if I don't want to" ... then again why participate in events at all ? ... why renew my subscription ? And the wheel rewards is just part of it .... no interest in flowers, fireworks, potions, surprises, and above mentioned items so why can't I just say "no thank you". I'm not suggesting increased odds of getting missing / desired items ... Im saying please allow us to avoid boredom and risk of Repetitive Stress Injury by forcing players to make unnecessary KB taps and mouse clicks thousands of times.
Inflation - I'm not seeing this; can you provide an example ? perhaps it's just a matter of different perspective between different player mindsets. I wasn't aware we had an economy.... ever. If I'm missing something I need for a craft, I offer to trade 6 mats for 6 other mats. The reality is whomever I asked is likely to just give me the mats and I do the same.
In 16 years, I have never paid for anything with dappers other than TPs or NPC stuff like the relic. I have never charged anyone dappers. If I have (2) ragus teddies and you have (2) Lumper teddies ... what's wrong with trading ? And even if you could use dappie, I'm not seeing how buying a teddy bear changes the world economy. As you said, you don't have to buy it at a price you don't like. You can't inflate the price of a Teddy if you can't sell it. How about an "NPC exchange" ... trade in a Teddy for another Teddy with a nice cut for the vendor ?
8. Perhaps I am hindered by perspective here, you can blame it on me being one of those clueless creatures called a "man" :) ... not that we don't have "male clothes horses". But I don't fathom why people choose to craft "attractive outfits" and sacrfice stats to do so. Same with walking around shirtless and sleeveless or even nekid ... why ? is it to show of a "hot bod", ? Why make your healer's job a bit more difficullt because of the missing HP bonuses ? Now, to be clear, while I might not be able to understand why one would make such a choice, I by no means object to such choices ... to each his own. I'm all about choices ....dislike restrictions that serve no viable purpose but just make things annoying, frustrating an unnecessarily time consuming.
In the early years, if someone made you a focus set of LA and jools, it was tryker ... an HP set was Fyros.... because HP (and Fyros thumbnails) are red and Focus is blue and when pulling a set from GH, this made them easy to differentiate. Focus sets are white because, using PR mats, you can make + 2 dodge LA using choice mats and those mats produce white.
So it seems unneccessarily "limiting" to force people to make a choice between "looks" and "stats". Perhaps a satisfactory solution would be to allow one to add color to only to crafts using PR mats or to require elyps of other cost to be associated with the effort.
25. It is not a translation issue. It's a change of status issue. It was explained to me that an unscupulous tactic is often used whereby peeps place toons in defense areas, remain neutral and suck up bomb heals. Rather then eliminate the ability for OP participants to affect neutral participants in any way, it was decided to force them into one of the two opposing sides.
While I don't see this as a logical approach ....
A. If used it should be confined to the 2 hour battle time window. This mechanic remains in effect long before and after that 2 hour time window.
B. As I travel to my desired dig spot, I see that I have apparently crossed some invisible line and I get a pop up ... as I do a quick reverse, reading the pop up it's asking me to chose to:
a) Join Faction A
b) Join Faction B
c) Ramdomly be assigned to A or B
I see the decision time counter going down and when it's at some number significantly greater than 0, and I sigh knowing I have plenrty of time to get back over that line, I find that I am now part of Faction B's Defense of an attack by Faction A ... and here I am tagged as a defender while well outside the invisible line I crossed and in the midst of faction A's arriving attackers. This happened before my time expired.
C. Or... I am doing Daily Missions and I have to deliver something to an NPC in the maze, the only approach way to which leads thru an OP Battle of which I am unawares. So I have fought my way thru mobs solo to a point where my spell credits have depleted my HP and sap to apoint where it's MPA + Speed time to sprint thru the remaining mobs ahead, and lose the ones behind.
Then I find myself, chased by a horde of mobs ... into the middle of an OP battle I want nothing to do with and am immediately cut down. The battle hasn't started yet and yet I'm an innocent casualty. I can come back 3 hours later, after its over and anyone still there still has an easy kill. While incovenienced, I wouldn't have issue with that being the case for the 2 hour window ... what I don't like is being tagged 10 hours before or after its over.
I don't know if this has been tweaked since then, but I have experienced all of those things. Haven't been doing any missions or digging in several months so haven't had any recent encounters.
28. It seems a quick read left you envisoning potential usages far beyond the scope intended or I guess I didn't emphasize the "special" part of "special items" enough. The quotes around "special items" were intened so convey that this would be limited to ***O N L Y*** rare and special items. All craft mats (basic => Supreme), OP mats, normal gear are by no means "special".
Let me present one example that will put this item in the intended light. An individual obtaining enough points to "win" an NPC HA set can take years. These are generally obtained by:
a) Guild Hunts
b) Faction Hunts
c) Group Hunts
While people have obtained sets participating as individuals, it most instances folks are participating as a "Guild Effort". When you get one, you are generally getting the benefit of points earned by other players. So when someone gets a set, they didn't necessarily "earn it", the guild did. This is a ***special item*** that required the entire guild's effort to obtain.
Each hunt has its own structure but generally, when an individual earns one ... the reward goes to the individual as compensation for his / her individual effort ... when a guild earns one, and gives it to a player, that guild should have the option of reclaiming it *** if *** the player is no longer interested in the game.
I have earned a number of sets as part of a guild effort, but my "points' far exceed that to earn as an individual. If I were to croak, I would hate for these to be lost forever. I'd want them to be reclaimed by the guild.
Given the small number of items that would be unique enough to be considered "special items", the idea of player or guild capacity being "loopholed" is something I am unable to wrap my head around. Taking a shot at it ...
"Hey I talked to one of our guildies, he's not going to be playing for another 8 months till he graduates .. lets get him to come on Saturday and we can offload some sup mats to his meks and apartment, and then when he comes back, maybe we can find room for them and put back in GH".
A. That seems like quite a lot of hoops to jump thru and far to much T & E when right now an alt can be made on one's account and get 12,000 extra bulk in a heartbeat. I would expect that the number of items that would earn special item status woule be less than what would fit on a mount ... at worst a packer. These special items arent being "stowed away", they are just being recycled.
B. The "transfer to" mechanism as perceived is, when the item is awarded or won by the guild, the GL or designated HO, would tag the item as "Guild Item". The item will take up the normal bulk in the guild / players inventory. At any time, the guild could remove the tag.
C. If a player stops playing, at the end of the prescribed period, the guild would get a message saying "A guild item, [insert extremely rare ***special*** item here] is available for recovery."
As far as the overload ... this woud be handled same as when ya mek dies... 72 hours to make room or lose it. Could even be an RP experience ...
[i]"Guildmate [Insert name here] had undertaken an adventure, failed to return and has been missing for [insert time in atys years (~ to 6. 8 12, months or whatever real time) here]. The [insert national authority] has declared said guildmate deceased. In accordance with his / her stated wishes, said homin leaves [insert item here] to his guildmates. Do you want to accept this parting gift ?"[/insert]
Say no... it goes away
Say yes, it goes in GH
If GH full, you have 3 days to make room for it.
Looking at that item again now, I can see how not knowing / recognizing what was intended by "special items", I could foressee the issues as you describe. But special means reaaly really really rare / unique items and the limits would not allow for any abuses. Guild Item Storage would be limited to small numbers ... say 300 - 500 total bulk.
30.A Similar logic could be applied to "player owned" special items that are kept just for notalgic purposes. This falls under the long and harrowing Player Bulk Storage threads. During the events we get to win "punkin" heads, "punkin" staffs, icycle staffs and the like ... these and wheel rewards like teddies should not penalize the player's storage capacity.. Suggest we have a chest in our apartment whereby anything put in there has 0 bulk. Storage would be limited ONLY to event items or wheel rewards and also be limited to 1 item of its kind. You put in a Yubo teddy, no more allowed. If you gonna keep 6 more Yubo teddies, they all will have normal bulk.
Right now, I like the balance between having adequate storage and putting a bit of restriction to discourage hoarding. But sound arguments have been made on both sides and I think this would offer a bit of respite and serve as a compromise.
30. Have you ever looked at Ryzom 3D maps ? They can be found on Google Docs with a web search but easier and more relatable this way. I find it odd that so few players are aware of only the Google Docs thing.
A. Go here:
https://ballisticmystix.net/?p=map
B. Now zoom on the area Southwest of Min Cho (Mystic Falls) so that you can see Min Cho and you can see Mystic Falls w/o having the city map open
C. Now look at the vertical array of icons in the upper right area of the map.
-Mouse over the top one and it says "zoom out"
-Mouse over the next one down and it sats "zoom out"
-Mouse over the next one down and it says "recenter"
-Mouse over the 4th one down and it says "toggle map"
When you click the toggle icon, it toggles between the vastly inaccurate in game map and the very accurate 3D Map.
* By doing this, a player can now very easily find one's way thru the maze to Mytis Falls when doing that Welcomer Mission
* How often have you been in game taking "Goo Damage" when you were no where near any purple ground ? ... or been 200m into the goo and not taking damage ?
* Remember when as a new player you were frustarted trying to find your way thru BB or LoL and later finding a pond where you can shed aggro and be safe ya said " Wow I wish I knew that was here before" ?
* Ever been in Outlaw Canyon and wonder why passage ways shown on the map can not be found (they don't exist despite what the map shows) or wondered why cliffs in the north end of Outlaw Canyon are 100s of meters out of whack ?
* Ever get lost in the jungle and forest mazes before ya laeft a trail of bread crumbs (flags) ?
The 3D Map makes all of the above issues disappear. It's great for locating NPCs, Craft mats, Mission maps as it shows locations with respect to the real world around you.
If we had the option of diplaying the 3D map, I don't think Id ever use the current one.
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