It seems to me mayebe, we can see an other aspect ?
Ok, we need new gamers to keep it alive (to pay the servers and providers, have a little team to help, test, debug... etc).
But Ryzom is unique, quite different than other MMO (and, it's the only game I like on my linux PC - I am not a "real gamer", I dislike most of "famous" games. Therefore it's very hard for me to understand what you guys are saying, as you compare with softwares I never saw, and/or with lot of English acronyms).
And, it can runs on old PC, with a quite bad network...
Do we know what is the limit? I mean, how much sub accounts we need to pay OVH and all other providers ?
* Do we want to get more new players, coming from other games? and change ryzom for them? (becoming more like the other games)?
* Do we want to keep Ryzom NOT like the other games? That's not saying we should not change anything (I agree lot of stuff could be improved, and lot of stuffs have been improved this last year).
I agree the documentation is a big lack.
I tried, with my little knowledge and capacities to help (using the wiki, as I don't like the forum: I can't find anything in here, or I find stuff but can't understand) but I'm currently discouraged (and currently, I almost play solo, left the wiki team etc).
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Mon profil sur le wiki Francais
https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
Craftjenn, Ranger