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New Player review/perspective.

I understand the replies here But the point is being missed.
This is a NEW player first join view of the game that is well versed in modern mmo. Do we wish to attract more "new" players? How do we intend to keep them if we keep systems that are extremely limiting that even modern 100% free games surpass?

Take a step back from thinking this is how it has been and should be. We need population. The only way we will retain more PAYING players is to listen to their concerns. Commonly seasoned players that complain are met with passive hostility or drama posts that ultimately serve more harm than good. But some new players especially ones that log in and really want to give it a try end up annoyed more than enjoying the time.

Fast run out of combat - HORRIBLY NEEDED.
Redo of inventory size and weight management - ALSO horribly needed. Maybe make subbed accounts able to carry much more. Give some incentive to pay to play.
I agree with the overall clunky feeling of travel. Not sure what the answer is, but our teleport system is dated and could use some rethought. Maybe if we had faster out of combat running it wouldn't be so bad.
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Last visit samedi 23 Novembre 19:55:00 UTC
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