IDÉES POUR RYZOM


Give Rewards for Multi-Masters Part 1: Fight Skills

Revvy
Think different.

Think in term of gameplay, and the effort we put to grind outrageous numbers of levels to 250.

I can understand your point, and agree partialy with it.
But that came from someone that did "click" neutral on their on OP.
I do not attack you personaly, but, i do not think you are doing any PvP or are seeking a good combats system / gameplay.

So let RL where it should be, this is IG, this is a video game.
Also we want to be rewarded for our effort, in time, ressource, and in money also.

Ryzom is a game that has consistently mimiced certain parts of real life throughout its long history.  The fact that actions have consequences, that life is toil and pain but the world is beautiful, and for that matter, that stealth is a matter of player skill not a power.  it is one of the reasons that I have enjoyed it over the many years I've been playing. Another reason I enjoy the game is precisely that no toon can ever become "uber" no matter how many levels they grind to 250, they become as "uber" as they can by learning Atys, not just grinding levels.

At least you are honest when you say "...we want..." rather than Northstar's
"...it must...".  I think that you have failed to grok Atys, but that is a difference of opinion that I can live with.  I still would maintain that gameplay should allow a one-weapon master to beat a multi-weapon master if both their skills in that weapon are the same.  Experience in pike does not make you a better fighter with mace and shield.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
Montrer le sujet
Last visit samedi 23 Novembre 02:39:06 UTC
P_:G_:PLAYER

powered by ryzom-api