Added a very tiny bit to the dmg equation to get it to work below q10 (not that I think many people using KC will care about q10)
Damage = <DmgFactor>*(26+<quality>+sqr(1/sqr(<quality>)) )*(100+<precraft>)/100
Damage = <DmgFactor>*(26+<quality>+sqr(1/sqr(<quality>)) )*(100+<precraft>)/100