Interesting idea.
I wanted something like this for Nexus. Right now Nexus is only forest mats ( I love the forest though), but before the server merge, you could get supreme q200 mats there, now we cannot, which really makes nexus TOTALLY WORTHLESS IMO!
Ideally the most interesting way is I say, let a race, faction, or whatever dual it out for the region somehow, then let them determine what kind of mats are harvested there. I suppose it would take programming for 4 or 5 different types of region mats so they can quickly be changed, (I'm not sure yet about the relationship of the factions to the mats chosen to be dug. Maybe make it so only they can dig the sup mats?), forest, jungle, lakes, desert, maybe even marauder/ranger, or special mats. But bring back the supreme mats! BRING THEM BACK PLEASE! Let them be changeable according to who owns the region. Or, maybe something special like an OP mat being diggable in the region, idk, just ideas thrown out there.
(Or an alternative: Let the region automatically change on its own, one year Forest supreme mats, next year Desert supreme mats, next lakes, next Jungle).
Also, i had an idea for a conquerable city there. whoever owns the city, rules the region. Occupations would be there, missions, trainers, rites, and welcomers, etc. Whoever conquers the city, it would change to that faction (Or race). Also hair doos, tattoos, OR... they can be generic ones to make it easy!
But whatever happens to that city, (I propose we also put a marauder city up, if not there, somewhere other than the little village in HS. Maybe or, one village in each region for them, not just the forest region! I put this in parenthathese because it isn't in line with the topic.) But related to conquering Nexus if that is the direction this might go.
I wanted something like this for Nexus. Right now Nexus is only forest mats ( I love the forest though), but before the server merge, you could get supreme q200 mats there, now we cannot, which really makes nexus TOTALLY WORTHLESS IMO!
Ideally the most interesting way is I say, let a race, faction, or whatever dual it out for the region somehow, then let them determine what kind of mats are harvested there. I suppose it would take programming for 4 or 5 different types of region mats so they can quickly be changed, (I'm not sure yet about the relationship of the factions to the mats chosen to be dug. Maybe make it so only they can dig the sup mats?), forest, jungle, lakes, desert, maybe even marauder/ranger, or special mats. But bring back the supreme mats! BRING THEM BACK PLEASE! Let them be changeable according to who owns the region. Or, maybe something special like an OP mat being diggable in the region, idk, just ideas thrown out there.
(Or an alternative: Let the region automatically change on its own, one year Forest supreme mats, next year Desert supreme mats, next lakes, next Jungle).
Also, i had an idea for a conquerable city there. whoever owns the city, rules the region. Occupations would be there, missions, trainers, rites, and welcomers, etc. Whoever conquers the city, it would change to that faction (Or race). Also hair doos, tattoos, OR... they can be generic ones to make it easy!
But whatever happens to that city, (I propose we also put a marauder city up, if not there, somewhere other than the little village in HS. Maybe or, one village in each region for them, not just the forest region! I put this in parenthathese because it isn't in line with the topic.) But related to conquering Nexus if that is the direction this might go.