I understand the concerns about "PvP farming", but I can't agree to the cheating accusations.
The problem clearly is that while one cannot negotiate and arrange fights with a vorax or a kincher, that is well possible with player character counterparts.
But, without negotiating the terms of combat, and being in agreement about, PvP is widely impossible.
The core of PvP, as I understood and learnt from friends enthusiastic about, is to explore all the variants and intricacies of a given combat system, to invent ever new methods to attack and defend, to change weapons and armor, and, most important of all, to hone reactions towards mastery in all situations.
This is, like every learning, only possible through constant training, and even training rota, until the reactions, say recharging and firing enchants during combat, changing enchants from attack (e.g. affliction) to healing, and so on, come automatically, without thinking about, like an instinct. This kind of mastery is what distinguishes experts from newcomers, even with inferior weaponry and armor, and secures their superiority against larger numbers. It also requires to emulate several models and variants of attack and defence, under negotiated combat situations. And all of them have to be experienced and trained repeatedly until feeling natural.
It seems unnatural to me to punish and discourage training routine. And it is merely impossible to tell training routine from "farming" of PvP points.
Mind that level grind is rewarded with experience, and, if the trainee is not dumb, with the loot of the training victims useful for crafting or in trade (Diwu and me just earned several million dappers from our horncher bounty which somebody chose to buy in resale :)). PvP training at least yields PvP points in case that the wierd fame rules apply, else it "earns" nothing than equipment attrition.
Earning of PvP rewards should be balanced in all aspects. It should be worth while the loss off armor, weapons, ammo, and sometimes mektoubs, but should not be a source of uber stuff inviting to abuse. This balance is hard to achieve but should be possible. Threatening "PvP farmers" will only lead to less, not more PvP, in my opinion.
The problem clearly is that while one cannot negotiate and arrange fights with a vorax or a kincher, that is well possible with player character counterparts.
But, without negotiating the terms of combat, and being in agreement about, PvP is widely impossible.
The core of PvP, as I understood and learnt from friends enthusiastic about, is to explore all the variants and intricacies of a given combat system, to invent ever new methods to attack and defend, to change weapons and armor, and, most important of all, to hone reactions towards mastery in all situations.
This is, like every learning, only possible through constant training, and even training rota, until the reactions, say recharging and firing enchants during combat, changing enchants from attack (e.g. affliction) to healing, and so on, come automatically, without thinking about, like an instinct. This kind of mastery is what distinguishes experts from newcomers, even with inferior weaponry and armor, and secures their superiority against larger numbers. It also requires to emulate several models and variants of attack and defence, under negotiated combat situations. And all of them have to be experienced and trained repeatedly until feeling natural.
It seems unnatural to me to punish and discourage training routine. And it is merely impossible to tell training routine from "farming" of PvP points.
Mind that level grind is rewarded with experience, and, if the trainee is not dumb, with the loot of the training victims useful for crafting or in trade (Diwu and me just earned several million dappers from our horncher bounty which somebody chose to buy in resale :)). PvP training at least yields PvP points in case that the wierd fame rules apply, else it "earns" nothing than equipment attrition.
Earning of PvP rewards should be balanced in all aspects. It should be worth while the loss off armor, weapons, ammo, and sometimes mektoubs, but should not be a source of uber stuff inviting to abuse. This balance is hard to achieve but should be possible. Threatening "PvP farmers" will only lead to less, not more PvP, in my opinion.
---
Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral