I see the thread is back from the off-topic nonsense its been drowning in. Fine.
Not sure about this. I'm all for making OP battles more accessible for everyone willing to come and fight, but these payments are one of a few money sinks in game. Not that it adds much value to dapper, but still. Also, troll attacks. Entering fee is a barrier (not a big one, yup) against them.
Next. This
doesn't go well with that
The OP mechanics already favor defending side. You need one full team of high-level characters to reach the TH at relevant q200-250 OP, and two teams if you intend to push it at least few levels higher. That's, of course, providing there is no defenders. But usually there is some, and quite often there is a lot of them. Raising the TH will only make it harder, borderline impossible, for a small group to achieve any success in battles.
I personally firmly against it. First, you get a chance to have two battles for the price of one. Why to remove that possibility? Second, we have players from all timezones. Losing an OP because you got outnumbered or outplayed is alright. Losing an OP because the attack has started at 3 a. m. my time is definitely not alright. With second phase in place I at least getting a chance to fight back on my terms.
Also, troll attacks, again. I have seen or heard of fair share of people and guilds being pissed off by another person(s) or guild(s) and deciding intentionally declare on their OP at inappropriate time. Some people think that spending a couple of millions dappers to upset someone is a good deal (see my point about declaration fees). Some people think it's fun. Second phase is a backup against such behaviour. Yes, false declares supposed to be reported to CSR, only that I have yet to hear about any person being actually punished for abusing OP mechanics in that way.
# 2, 3, 4, 5, 6 get +1 from me.
lower the price for a declare
Not sure about this. I'm all for making OP battles more accessible for everyone willing to come and fight, but these payments are one of a few money sinks in game. Not that it adds much value to dapper, but still. Also, troll attacks. Entering fee is a barrier (not a big one, yup) against them.
Next. This
making the system more simple and easy for smaller groups
doesn't go well with that
raise the TH of the first phase to something between 9-12
The OP mechanics already favor defending side. You need one full team of high-level characters to reach the TH at relevant q200-250 OP, and two teams if you intend to push it at least few levels higher. That's, of course, providing there is no defenders. But usually there is some, and quite often there is a lot of them. Raising the TH will only make it harder, borderline impossible, for a small group to achieve any success in battles.
get rid of the second phase
I personally firmly against it. First, you get a chance to have two battles for the price of one. Why to remove that possibility? Second, we have players from all timezones. Losing an OP because you got outnumbered or outplayed is alright. Losing an OP because the attack has started at 3 a. m. my time is definitely not alright. With second phase in place I at least getting a chance to fight back on my terms.
Also, troll attacks, again. I have seen or heard of fair share of people and guilds being pissed off by another person(s) or guild(s) and deciding intentionally declare on their OP at inappropriate time. Some people think that spending a couple of millions dappers to upset someone is a good deal (see my point about declaration fees). Some people think it's fun. Second phase is a backup against such behaviour. Yes, false declares supposed to be reported to CSR, only that I have yet to hear about any person being actually punished for abusing OP mechanics in that way.
# 2, 3, 4, 5, 6 get +1 from me.