Hello together,
thank you for the great step by step guide, Aesahetr! I love the possibilities and you put your time into the guide.
Motivated by your post I went ahead and tried to use and modify the filters by the shader suit to fit my need and I would like to share the results. And I do so because I am running a quite old laptop (6+ years) and despite the age of machine and graphic card I got a lot more contrast out of the game.
So here you are seeing pictures from a low power machine ;-)
I took all the pictures in Yrkanis at night (the left part of the split-screen is the filtered part):
I did all the configuration in the "MasterEffect.h", which has to be in the Ryzom main folder when you followed the instructions in the starting post. I haven't touched the "ReShade.fx". What I love is that I can modify the MasterEffect.h in realtime and get the changes in the game.
Ok, my rough configuration outside of the shaders are: having Anisotropic filtering on and Antialiasing off (interferes with the shader pack)(I am using the Nvidia Inspector btw). To cope with the missing Antialiasing I set the SMAA on in the MasterEffect.h. A side effect is that this weakens the sharpening downsides (simply edges). Further I deactivated the Ryzom bloom in favor of the better MasterEffects bloom. As even my old machine can get Ryzom running with max settings I have them on max.
Adjusting the brightness: Finally - if the overall image is to dark you could activate the Ryzom bloom additionally (without the square-filter for a general effect) to overall lighten the image. I set mine after some testing to around 30.
Config file: And finally finally here is my MasterEffect.h file: link
Deactivate the split-screen: You should open the "MasterEffect.h" file and put a 0 instead of a 1 for the split-screen setting after you have seen the shader changes in split-screen for the first time.
The trigger-key to change between filtered and un-filtered is the "-" key on the numpad. Try pushing it to see the difference later.
The presets are based on a SWTOR profile I converted from sweetfx to the MasterEffects (+ tweaking) (original sweetfx file). It comes with a lot of different approaches to modify the color of different effects.
So - try and cheer or change or frown.
Cheers from me,
Pippa
Ps.: The result looks a lot more like the old OpenGL feeling of Ryzom - but it may be just imagination on my side.
thank you for the great step by step guide, Aesahetr! I love the possibilities and you put your time into the guide.
Motivated by your post I went ahead and tried to use and modify the filters by the shader suit to fit my need and I would like to share the results. And I do so because I am running a quite old laptop (6+ years) and despite the age of machine and graphic card I got a lot more contrast out of the game.
So here you are seeing pictures from a low power machine ;-)
I took all the pictures in Yrkanis at night (the left part of the split-screen is the filtered part):
I did all the configuration in the "MasterEffect.h", which has to be in the Ryzom main folder when you followed the instructions in the starting post. I haven't touched the "ReShade.fx". What I love is that I can modify the MasterEffect.h in realtime and get the changes in the game.
Ok, my rough configuration outside of the shaders are: having Anisotropic filtering on and Antialiasing off (interferes with the shader pack)(I am using the Nvidia Inspector btw). To cope with the missing Antialiasing I set the SMAA on in the MasterEffect.h. A side effect is that this weakens the sharpening downsides (simply edges). Further I deactivated the Ryzom bloom in favor of the better MasterEffects bloom. As even my old machine can get Ryzom running with max settings I have them on max.
Adjusting the brightness: Finally - if the overall image is to dark you could activate the Ryzom bloom additionally (without the square-filter for a general effect) to overall lighten the image. I set mine after some testing to around 30.
Config file: And finally finally here is my MasterEffect.h file: link
Deactivate the split-screen: You should open the "MasterEffect.h" file and put a 0 instead of a 1 for the split-screen setting after you have seen the shader changes in split-screen for the first time.
The trigger-key to change between filtered and un-filtered is the "-" key on the numpad. Try pushing it to see the difference later.
The presets are based on a SWTOR profile I converted from sweetfx to the MasterEffects (+ tweaking) (original sweetfx file). It comes with a lot of different approaches to modify the color of different effects.
So - try and cheer or change or frown.
Cheers from me,
Pippa
Ps.: The result looks a lot more like the old OpenGL feeling of Ryzom - but it may be just imagination on my side.
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Pippa CarinaeArgonaut der heilenden Hände
Nimmt gerne Bonbons
Artiger Argonaut