surely a best translation from my post by Skoma
Since the unfairness between factions - or since some collaboration between factions should I say? - one of the most interesting parts of the game has disappeared : Outpost wars.
To relaunch those OP wars, we have to re-equilibrate the game between factions.
As seen before, during supernodes or events (such as mara event recently), factions play together and destroy any kind of interesting gameplay.
What I offer you is an artificial re-equilibrating of powers on Outpost wars by limiting the number of players able to take part of the Outpost's defense.
The attacking guild would choose the ammount of defenders able to play with a bonus of 1 team (9 players) for the defense if needed.
This would allow little factions to create a gameplay, and the big ones to still own the mats: Once the OP is taken, nothing forbids big factions to re-attack the OP and take it back.
This would bring a "RP-like" way to Outpost wars, some fun, and would also avoid alliances and collaborations between factions that kill the game in my opinion.
It could be possible by adding a new blank - during the war declaration - with the number of teams/homins involved, it would avoid that retards flag on OP to increase the number of defenders, according that attackers can kick out unwanted homins.
Since the unfairness between factions - or since some collaboration between factions should I say? - one of the most interesting parts of the game has disappeared : Outpost wars.
To relaunch those OP wars, we have to re-equilibrate the game between factions.
As seen before, during supernodes or events (such as mara event recently), factions play together and destroy any kind of interesting gameplay.
What I offer you is an artificial re-equilibrating of powers on Outpost wars by limiting the number of players able to take part of the Outpost's defense.
The attacking guild would choose the ammount of defenders able to play with a bonus of 1 team (9 players) for the defense if needed.
This would allow little factions to create a gameplay, and the big ones to still own the mats: Once the OP is taken, nothing forbids big factions to re-attack the OP and take it back.
This would bring a "RP-like" way to Outpost wars, some fun, and would also avoid alliances and collaborations between factions that kill the game in my opinion.
It could be possible by adding a new blank - during the war declaration - with the number of teams/homins involved, it would avoid that retards flag on OP to increase the number of defenders, according that attackers can kick out unwanted homins.
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