#31 Añadido por Elweit(arispotle) 1 década hace
#32 Añadido por Dominikus 1 década hace
Eliminado por Sywindt(Yubo) (1 década hace) | Razón: Off-topic
#33 Añadido por Suboxide 1 década hace
#34 Añadido por Elweit(arispotle) 1 década hace
#35 Añadido por Dominikus 1 década hace
#36 Añadido por Elweit(arispotle) 1 década hace
#37 Añadido por Ulykus 1 década hace
Última edición por Ulykus (1 década hace) | Razón: clarification
#38 Añadido por Karnig 1 década hace
New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.I think it would not hurt to double regen rates:Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.Most low level players don't care about teams no matter how low their regen rates are nowadays.And this would be a great opening for food and water. Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.
#39 Añadido por Karnig 1 década hace
A debate is interesting when someone *adds* something, it's unuseful when it's just a "-1 I just want things to remain as is", IMHO.We shouldn't forget the target of the forum: to feed new ideas to the developers, not to the other players.
#40 Añadido por Moonbeam 1 década hace
---
#41 Añadido por Fyrosfreddy 1 década hace
#42 Añadido por Shackra 10 años hace
powered by ryzom-api