OFFICIAL NEWS


uiWebPrevious1uiWebNext

#1 Reportar | CitarMultilingüe 

Multilingüe | Français | English | Español | [Deutsch]
Mit den letzten Patchen wurde eine neue Konvention zur Versionierung der Clients eingeführt:
version = [year].[month].[number of commits]
und dargestellt als FV [Alpha|Beta|Omega] / [version] #[commit]
wobei:
Alpha = Dev server, "Yubo" (git branch "main/yubo-dev")
Beta = Test server, "Gingo" (git branch "main/gingo-test")
Omega = Live server, "Atys" (git branch "main/atys-live")

Editado 6 veces | Última edición por Ulukyn (3 años hace)

#2 Reportar | CitarMultilingüe 

Out of Interest, why Alpha , Beta and Omega?

Sure:
1) Alpha, first letter of the Greek Alphabet makes sense for Development.
2) Beta, being the second letter of the Greek Alphabet makes sense for Test. This is fairly common in the games industry because companies can always hide behind the "yeah, it's Beta so you have to expect it to break" excuse.

But, Omega? Why skip past every other letter in the Greek Alphabet to use Omega for Live? Gamma, Delta, Epsilon, Zeta, Eta ... why not use any of the other letters?

In anticipation, you used Omega because it's the last letter of the alphabet and Live means the content has passed through Dev, Test and into Production. Right? No ...

Omega would mean Finished, Final, Complete, End so there'd be no more patches, bug fixes, updates, the game is no longer a Beta or Sandbox it's done and so it's Omega?

Sorry, but I don't see the logic :)

---


It takes the right mixture of elements to make a potato, sunshine,water, soil, nutrients etc.
With patience, the right attitude and training, one day you could be a potato!!

#3 Reportar | Citar[en] 

Tbh, every developer should have their own development server. Otherwise your development workflow is a defective bottleneck.

The idea of a single dev server as the alpha server is very self-centered.

Beyond that, at the current scale of the game and pace of development, just one public test server at the bleeding edge version most of the time, and on release candidate when preparing for a patch.

Última edición por Kaetemi (3 años hace)

---

Kaetemi

#4 Reportar | Citar[en] 

I don't think alpha server is meant to be development environment. Every dev should be able to launch a basic server to do his test while developing a feature.

Última edición por Tamarea (3 años hace) | Razón: edited to fix the language flag.

#5 Reportar | Citar[en] 

Opunys
Out of Interest, why Alpha , Beta and Omega?

Sure:
1) Alpha, first letter of the Greek Alphabet makes sense for Development.
2) Beta, being the second letter of the Greek Alphabet makes sense for Test. This is fairly common in the games industry because companies can always hide behind the "yeah, it's Beta so you have to expect it to break" excuse.

But, Omega? Why skip past every other letter in the Greek Alphabet to use Omega for Live? Gamma, Delta, Epsilon, Zeta, Eta ... why not use any of the other letters?

In anticipation, you used Omega because it's the last letter of the alphabet and Live means the content has passed through Dev, Test and into Production. Right? No ...

Omega would mean Finished, Final, Complete, End so there'd be no more patches, bug fixes, updates, the game is no longer a Beta or Sandbox it's done and so it's Omega?

Sorry, but I don't see the logic :)

I'm agree, any other letter after beta make sens.
If i choose Omega it's just a little joke with MegaCorp...

Btw, you can also think when we release in Omega version, it's just a "released" version (so final because we don't wait to release it, not final because don't have any bugs)
Simply point of views...

Última edición por Ulukyn (3 años hace)

#6 Reportar | Citar[en] 

[Edit Tamarea] Please stay in topic, the rule is also for the Devs!

Editado 3 veces | Última edición por Tamarea (3 años hace)

#7 Reportar | Citar[en] 

[Edit Tamarea] Irrelevant because answering to a moderated post.

Editado 10 veces | Última edición por Tamarea (3 años hace)

---

Kaetemi
uiWebPrevious1uiWebNext
 
Last visit domingo 24 noviembre 13:38:41 UTC
P_:G_:PLAYER

powered by ryzom-api