GENERAL


uiWebPrevious78910111213141516171819202122uiWebNext

#246 [en] 

Crailus
To turn around and change the rules again after all of the work put into developing characters to play within the rules because the French are complaining is the issue. As Beef stated earlier in the thread, we have talked it over and are fine with whatever the devs decide on. Our faction losing 4 toons total is not going to turn the tides of war. But the bias has and continues to be on display from those making these decisions.

Its not just the French who have issues with multiboxing.  I understood from the RF meeting that the devs were concerned about the addition of new content in game that could be executed by a single player and their 3 alts.

However, putting aside the impact of multiboxing on PvE elements of the game, this disucssion has undoubtedly focused heavily on the PvP aspects of the game.

Crailus you state that you don't believe losing 4 alt toons will change anything.  I myself noted a number of players who had 3 toons on follow from the Kara faction at the last OP.  IF losing these toons is not in your opinion going to result in a difference then why bring them?

In any case I strongly believe that the number of toons that appeared to be used as alts in use at that last OP was a lot more than 4.

I can appreciate that an alt cp can be very helpful, however, I really want to understand from those players who bring 2+ alts to OP battles why you do this?  Why did you decided to bring not just 1, maybe not just 2 but 3 to the last OP battle at Gu-Quin?

Personally I believe it gives you an advantage to do so - you can so you do it - you don't care it gives you an advantage.

I also dont buy some of the justifications I have heard on this thread (about PvP elements) including that it is a challenege and even some arguing that alts dont give you an advantage at all.  It certainly gave you an advantage last OP, so much so that one of your faction put it like this:



On a last point regarding the time and effort that people spend leveling their alts and how all this will go to waste, its funny that quite a lot of the "alts" are old players who clearly do not play any longer.

---

#247 [en] 

**DEL** Irrelevant - Non pertinent

Última edición por Heli (4 años hace)

---

Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#248 [en] 

I am the multiboxing worst case scenario!

Is there a title for that? :D



In all seriousness, if I can do this in war without getting my collective butts handed to me you are all so scroooooood.

Editado 2 veces | Última edición por Beeficus (4 años hace)

---

#249 [en] 

Beeficus
I am the multiboxing worst case scenario!

Is there a title for that? :D



In all seriousness, if I can do this in war without getting my collective butts handed to me you are all so scroooooood.

give him the title of noobie!!!! :D
yeah noobie that will work, just focus madness your 4 toons so you wipe your own side out xD

---




Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#250 [en] 

Adding my voice to those who have argued that a two-toon limit has no rational justification. One and many are rational options, but two is just arbitrary.

My preference is for a one-toon limit, and this is why:
The reason I play an MMO rather than a single-player game is that I want to play with other people. I want it to be a social experience. But if everyone else is playing with their own alts, they have no need to play with me.

#251 [en] 

Fleetwood
Adding my voice to those who have argued that a two-toon limit has no rational justification. One and many are rational options, but two is just arbitrary.

My preference is for a one-toon limit, and this is why:
The reason I play an MMO rather than a single-player game is that I want to play with other people. I want it to be a social experience. But if everyone else is playing with their own alts, they have no need to play with me.

your argument would be vaid if the game had a massive population... mmorpg stand for....massive multiplayer online roleplaying game. ryzom has maybe 200 players at max, different factions, time zones and languages.. most times its hard to even find a team.

Última edición por Nitrouss (4 años hace)

---




Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#252 [en] 

Nitrouss
your argument would be vaid if the game had a massive population... mmorpg stand for....massive multiplayer online roleplaying game. ryzom has maybe 200 players at max, different factions, time zones and languages.. most times its hard to even find a team.

I draw the opposite conclusion from the same facts. The fewer people there are online, the more imperative it is that they play together rather than alone.

Última edición por Fleetwood (4 años hace)

#253 [en] 

i consider this an MMO in the sense of Minimally Multiplayer .. especially in my timezone. I use one unsubbed second account and that lets me level and dig at a reasonable rate. Searching around every day for someone at the right level to train with is unrealistic. I agree with fleetwood that the game *should* be about cooperating to achieve stuff, but I also agree with nitrouss that it is too small and the current population too unfriendly to insist that people don't use alts

#254 Multilingüe 

Multilingüe | Deutsch | [English]
Now think about it. If I broke the whole subject down to a very naive board game. Let's say, "Don't be angry." This game is designed from the start to be a four-player board game. There are 4 slots that can be filled. All are equal and have the same prerequisites. The dice determine the course of the game.

Now it' s time for the Multiboxers!

If 2 players play and each controls 2 figures, then they have the same conditions.

But if one player occupies 3 places and the other only one, then the probability that the Multiboxer wins is tripled.

As simple as that, right?

Why should one occupy several slots as a Multiboxer at all, if there are enough people?

Social aspect: There are not enough players (which is usually not the case), or not enough who want to play with you (means there are not enough who like you or you like them), or you are just so antisocial that people prefer to avoid you.

Challenge: Since the game is much too easy for you, since you only roll the dice and move pieces, you see it as a challenge to direct several pieces to make it more exciting and exhausting for you. But you forget that this game is much more fun for company and that it is designed for that.

Art: It is truly an art to play "Don't be angry" alone, but also just as sad. You rather feel sorry for the Multiboxers and would like to play with them as one player, but then there are the others. There is no space left on the board. You make a space free and everyone can be happy, but it feels more like you're the fifth wheel: "Oh, there's the other one... He can play with himself... Why should I stay?" It gives the feeling in the game that you are unimportant as a single homin and a multiboxer doesn't need me to play anyway. I better go. You can play like that, but there's always that slightly bitter taste when you see a multiboxer. You just avoid him.

Translated with www.DeepL.com/Translator (free version)

---

Nicht klicken!


#255 [en] 

Jorgensen
and dig at a reasonable rate

You do NOT need a second toon to dig at a "reasonable rate" specially if you use it for healing your sources.
This is just convenience and "laziness" (notice the ") in the sense that stability stats of sources become useless, so if eveyrone is doing that why do we keep this stats?

#256 [en] 

Jorgensen
...Searching around every day for someone at the right level to train with is unrealistic...

In RP it sounds way more realistic than an alt dummy :)

#257 [fr] 

Yes, in "RP" it doesn't make any sense. But you also need to keep in mind the gameplay point of view and the fact that some people have only little time to spend on the game (when you 4h available in a week for the game you do not want to spend half of this time by searching a team).

#258 [en] 

,

Última edición por Jorgensen (4 años hace)

#259 [en] 

Beeficus
I am the multiboxing worst case scenario!

Is there a title for that? :D

In all seriousness, if I can do this in war without getting my collective butts handed to me you are all so scroooooood.

What happened to your live streams? I bet you the 5 dappers Ati tried to give me the other day that a lot of people will be interested to see your live streaming the battles this evening and tomorrow.

---

#260 [en] 

Jorgensen
I agree with fleetwood that the game *should* be about cooperating to achieve stuff, but I also agree with nitrouss that it is too small and the current population too unfriendly to insist that people don't use alts
Perhaps the current population is unfriendly only because they can afford to be - they don't need to be cooperative towards other players as they have their alts to play with.

One of my professors used the following analogy: suppose you are going to watch a football match, where you will stand in a crowd on an embankment. If you take an apple-box with you, and stand on it, you will get a better view. But if everyone takes an apple-box, no-one will get a better view, and everyone will have to lug an apple-box around. Everyone would be better off if everyone stopped taking an apple-box, but no-one can afford to be the first to stop, as then they will get no view at all. The only solution is to ban apple-boxes from football venues. When considering the merits of such a rule, you must consider not only the cost to you of your not having an apple-box, but also the benefit to you of everyone else not having one either.

Última edición por Fleetwood (4 años hace)

uiWebPrevious78910111213141516171819202122uiWebNext
 
Last visit sábado 30 noviembre 10:04:21 UTC
P_:G_:PLAYER

powered by ryzom-api