#88 Añadido por Fyrosfreddy 6 años hace Reportar | Citar
Regarding the updated craft missions, I spotted an oversight: the "urgent" missions didn't get their timer adjusted (last time I checked), so they became mostly impossible to complete. Like crafting 40 boots in 1'30" (or something like that).
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#89 Añadido por Aleeskandaro 6 años hace Reportar | Citar
MaiyrFyrosfreddyRegarding the patch to the patch .... 2019-07-27.Can we please have our mission color codes back ?Craft = Kinda BlueExplore = Kinda GreenForage = Kinda PurpleKill / Loot = Kinda Orangey / RedThe last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.+1 Please give back the color codes! They are quite useful and save time.+1. I agree with Freddy and Mai, the mission color coding system helped us quickly pick missions we knew we wanted to take without having to sift through all of them. Thanks for considering.
FyrosfreddyRegarding the patch to the patch .... 2019-07-27.Can we please have our mission color codes back ?Craft = Kinda BlueExplore = Kinda GreenForage = Kinda PurpleKill / Loot = Kinda Orangey / RedThe last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.+1 Please give back the color codes! They are quite useful and save time.
Regarding the patch to the patch .... 2019-07-27.Can we please have our mission color codes back ?Craft = Kinda BlueExplore = Kinda GreenForage = Kinda PurpleKill / Loot = Kinda Orangey / RedThe last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.
#90 Añadido por Jorgensen 6 años hace Reportar | Citar
#91 Añadido por Fyrosfreddy 6 años hace Reportar | Citar
#92 Añadido por Aleeskandaro 6 años hace Reportar | Citar
#93 Añadido por Akhires 6 años hace Reportar | Citar
Get the mats and a tool. Go back to the NPC and take the mission, while standing in front of them and hand in when done. You can to them in bunches if the bulk exceeds what bag can hold. I usually have my packer w/ me and have it hold the mats. If y aneed 40, then can hand in say 10 at a time. The ones in double digits tho are usally ammo which outside of launchers has a lot of bullets in each craft.
Última edición por Akhires (6 años hace)
#94 Añadido por Fyrosfreddy 6 años hace Reportar | Citar
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