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#121 [en] 

As one who is chronically left out of these meetings because they occur around mid-day when I am either working or (on weekends) doing the errands I cannot do on other days, I just wanted to put my two dappers worth in here.

Normally, I would be opposed to teleporting meks. However, there is one thing that makes me conditionally favor it; the unique issues of getting a mek to/from Lakes, whether through Fount/BB/ToT or Loria/HH. Going between Desert and either Jungle or Forest is simpler, easier, and quicker than entering/leaving Lakes. Then again, I hesitate to make any suggestions because I know for a fact that some folks are all for doing away with any and all inter-regional transportation systems other than running and mekback, so I expect anything that eliminates the need for a looooooooooooooooooooooooooooooong trek, even for those who made the trip so many times that they address each pebble, grass blade, and sand grain along the way by name, will meet with the sort of opposition that I just don't feel like fighting :/

I wholeheartedly agree with Luminatrix on occupation products . Most folks I know have absolutely no incentive whatsoever to do occupations at at all since the removal of faction point rewards for them. A few may use the q60/q70 scrolls, and I know a smaller handful that use Larvester produce, but I can count on one hand the number of people I have met who have ever had any use for any of the other products aside from "selling" them for faction points. Even then, the only ones who went past Grade 2 were Scrollmakers, completionists, and the truly bored. Whether they are actually useful items is irrelevant; the simple fact is that not many use them, period. I doubt the occupation-related sections of the Daily Missions will really change that either. Accordingly, I am of the opinion that unless occupation products get an overhaul or the Daily Mission rewards are stupendous, occupation-related missions and NH turn-ins can be placed on the back burner. There is no sense fixing something that will see less use than the Prospector missions.

If I'm reading the Daily Missions right about using the server time as the reference point, just bear in mind that East coast Americans/Canadians will have UTC cross that midnight line to a new day in the middle of their prime time. That may cause unintended consequences, so choose the daily mission timer offset wisely ;)

And lastly, congratulations to all the Marauders out there for this major step forward!

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#122 [en] 

Teleportation technology is based on the seed of life, and mektoubs don't have one.

Daily mission will use server time but the change won't be midnight UTC. More something like morning in Europe. It is yet to define.

#123 [en] 

@Moniq french version is up now. I can't seem to fix the format though, each edid causes more and more problems so I'll leave it for some more expert hands :)

Yaandor
You posted a refernce link to cloud.ryzom.com ; however I can't log into it. Is this something that players can look at or is it developers only?
And now the link is apparently gone from the post. So much for my question I guess...

The link was posted during meeting, not sure who can access it and who can't :)

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Bisugott(Atys)


#124 [en] 

Namcha
Teleportation technology is based on the seed of life, and mektoubs don't have one.

I always assumed something like that for the Kami (I assumed that the Karavan used their ships and didn't want to get them full of mek poop).

I used to think that NH worked similar to the Kama. However, after the last set of patches, the NH folks specifically tell me that they are preparing a mount for me. Then, I get a cut scene display showing a toon on a mount with *gasp* a packer following it and *double.gasp* other toons on foot. The take away from all of that is that NH is NOT using some magical means of teleporting me around.

So what is the RP reason that NH won't let my own mount and packers tag alone? Are they just mean spirited? Don't they like their fellow Homins? I'd be perfectly willing to pay extra to move my packers between Windermeer and Avendale.

I tend ot think of NH as the local inter-city bus line and the Kami/Kara as the cross- country train. It makes sense to me that NH doesn't transport between nations; it's far to dangerous and can't be done without encountering deadly kitins. The current routes within nations (at least for Lakes - I've never been anywhere else) can be traveled in perfect safety.

The way things work currently, letting NH transport a players mount and packers would make perfect sense and fit within any kind of RP definition.

Just my thoughts.

:)

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#125 [en] 

Namcha
Teleportation technology is based on the seed of life, and mektoubs don't have one.

Daily mission will use server time but the change won't be midnight UTC. More something like morning in Europe. It is yet to define.

That's a hard argument to sell to an atheist ;)

If it helps pick a time, remember that those of us in the Pacific time zone (West coast Americans) get our nightly Please Wait storm around 19:45-ish; about mid-evening. Those in the Midwest get it a little later, but still during peak time.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#126 [en] 

@yaandor : I think you better ask this in a new topic, like ideas section.

Última edición por Namcha (5 años hace)

#127 Multilingüe 

Multilingüe | English | Français

Ryzom Forge meeting report - 8. 7. 2019

Tamarea 19:37
Here is the agenda:
1 - Classical missions, occupations and NH
2 - Marauder gameplay
3 - Ranger rite
4 - Recruitment

1 - Classical missions, occupations and NH

Tamarea, 19:39 UTC:
During the JY2603 patch, we started the implementation of a project to (re)highlight the game's 11,000 missions ( https://app.ryzom.com/app_forum/index.php?page=topic/view/29797/1 ).
However, it turned out that through overenthusiasm, we went a little too fast and withdrew the rewards of the old NH version a little too early, before we had properly upgraded and balanced the missions and occupations.

As a result, we have decided to bring the old version of NH back into play *temporarily*, which will allow us to:
  • no longer penalize players because of a release of the new version of NH made before missions and occupations are revalued and balanced
  • to give us time to revalue and properly balance the traditional missions and occupations.

Then we will put back in place the current version of NH.
Riasan (dev) is working this week to recode the old version of NH and it will be tested this weekend.

Q: In what way NH rewards were undervalued? The role of NH is transport, note providing of nation points.
A: It is the rewards of classical missions that are undervalued.

Lumae 19:49 UTC:
Don't know if my question is relevant for missions modifications, but it seems to me that when the merge occurred, the idea was to boost economy again. Namely give to dappers a value. It seems we come back to MP as means of exchange in Ryzom. That I link to missions, among other features.
Shylai 19:49 UTC:
Nation points have to be given again. Because no points means no crystals, and no crystals means no pex.
Or the loss of nation points from NH have to be replaced by some counterpart.
Sinvaders 19:50 UTC:
To be unable to pex without crystals is an other issue than that of economy.
Shylai 19:50 UTC:
No. Thats just a commodity, not a goal per se.
Lumae 19:50 UTC:
It seems to me missions give too much dappers (not enough at low level, too much at high level).
Tykus 19:52 UTC:
To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, players miss nation points badly.
Rizyinshi 19:58 UTC:
maybe reward points could be given as it doesn't effect nation fame anymore
Shylai 20:02 UTC:
i'm talking about individual rp mechanism (without reroll) not for me
Sinvaders 20:03 UTC:
@Shylai, gameplay mechanism not rp mechanism :)
Bubbason 20:05 UTC:
Tykus 19:52 UTC:
To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, palayers miss nation points badly.
I disagree
Tamarea 20:09 UTC:
I remind that the move back to the old version of NH is temporary only. As soon as the missions and occupations will be revalued and balanced, we'll put again the current version of NH.
Rissa 20:11 UTC:
The rewards in nation points or dappers should depend of time spent, the one in fame only of completed missions.
Tamarea 20:18 UTC:
Another reaction before to move to next topic?
An official announcement on this first topic will be made in a few days.
Bubbason 20:48 UTC:
ok, on the subject of NH and an earlier comment that suggested the main benefit to the old way of working was faction points (for Crystals or Generic Materials). This statement is incorrect in part.
Actually, players preferred the old way of working because it meant that, for perhaps 30 minutes, they could do occupations to gain dapper + factions points, after which they were free to enjoy their time on Atys doing whatever they pleased
So, actually, the old way of working supported freedom of choice
But, my question is this:

Q: We propose to put back *temporarily* the old NH system whilst we update the various missions, after which we'll go back to how things are currently. What steps will be put in place to make sure we don't repeat the same disaster as we did with the JY2603 patch?
A: We will proceed in several steps:
1 - restore the old version of NH.
2 - revalue and balance the missions, let you test them in game and give us your feedback.
3 - revalue and balance the occupations (perhaps by putting back the advanced occupations), let you test them in game and give us your feedback.
4 - Restore the current version of NH once points 2 and 3 are completed.

Q: So, you propose the run the old NH system in parallel to the re-balanced missions to allow players to test them, before re-removing the NH system again?
A: Yes

Triplex 21:03 UTC:
if there are missions for the occupations, there is no need to do step 4, because no one will use this step if there is a better one than the actual NH, so if there are missions for occupations, the nh needs a new system or he dies
the old one is overpowered maybe..
the new one is Under powered
Fyrosfreddy 21:04 UTC:
If I may, think 4 means a modified version whereby you can't get 50 fame in a few hours effort
Bubbason 21:04 UTC:
Hm, I don't see how that will work because mostly, it seems that players preferred the rewards from NH + the freedom of choice it gives them. The re-balanced missions take too much time.
Tryroamer 21:09 UTC:
i have listened attentively to this discussion: a suggestion i already made in the foren might be here worth repeating:
when all has been balanced and tested and found to be good
additionally the missions results (occupational) could be given new value as ingredients needed to other accomplishments
those improved occupational missions perhaps already do this? if so then the problems here feared do not come into being
Triplex 21:11 UTC:
hmm i think the translater doesnt work correctly, but yea, the nh doesnt have to get out" he will die, because no one will use it with the actual state
the old status forces you to porten when the limit is reached so you can give up.
The new system brings a bad yield. both are not balanced systems.
Tykus 21:16 UTC:
I will try to answer all questions
yes It's why when we recoded the NH we made the change, but it was a emergency case, recoding NH like it was took more time than recode without rewards.
But doing like this created a hole in the rewards for players :)
This Nh system remains sensitive, it often remains blocked and is not very accessible to the CSR to see who gave what...
Triplex 21:20 UTC:
the old system without caps of 3000 and a little less reward, then everyone has the free choice, is not permanently restricted if 3-4 people give at the same time and still gets a usable reward
Tamarea 21:23 UTC:
Triplex: I encourage you to join dev team and help!
Tykus 21:26 UTC:
To freddy: there is many way to up your fame to 50, NH was so easy,it was used to the detriment of all the missions dedicated to fame :p

2 - Marauder gameplay

Tamarea 20:18 UTC:
The new Marauder region under creation will be located near the Nexus and will be connected to it by a vortex.
The working group is in the process of adding vegetation to this new area, which is empty by default.
Important note: this new map is the first one we are creating from scratch, which is very promising for the future!
So we managed to reach the ultimate stage dreamed of when Ryzom Forge was created: "The last stage, called the New Zone project, will consist in the creation of a new game zone."
Lumae 20:23 UTC:
Congratulation for the work done !

Q: When will the tool used for these creation of areas be available? For testing, proposals and so on...
A: For the moment, the creation is done manually. It is planned to write a manual explaining how.

Bastien 20:30 UTC:
OK. I'm ready to help if needed (not so bad at understanding :-)
… and congrats, of course.

3 - Ranger rite

Tamarea 20:33 UTC
It has been fixed and is now operational again.
Tryroamer 20:34 UTC:
i am very happy to hear of the RR having been repaired and being now operational
To whom does one (Trytrytry for example) turn in order to participate in that rite please?
Kiwalie 20:37 UTC:
Thanks all for the Rite :-)

Q: Why do I raise my hand, and still get ignored?
A: (not answered)

Bubbason 20:38 UTC
You may as well finish your discussion now since we moved on.
Tamarea 21:25 UTC:
The clock is ticking and it's time to move on to the last topic. We will come back to this at the next meeting. In addition, an official announcement will be made, so you can also react on the forum.

4 - Recrutement

Tamarea 21:25 UTC:
Translation team recruits volunteers!
To translate / proofread into Spanish
To translate / proofread into Russian
To translate / proofread into German

Support team recruits volunteers!
From North America
From South America (speaking Spanish and English)
From Australia timezone
From Spain

Animation team recruits volunteers!
From North America
From South America (speaking Spanish and English)
From Australia timezone
From Spain
In particular, we need American animators in order to be able to play roleplay events in US time slots.
For any questions or applications, please send an email to tamarea@ryzom.com

Última edición por Moniq (5 años hace)

#128 [en] 

Arf! All I want to know is this now..
Q: Why do I raise my hand, and still get ignored?
A: (not answered)

Whoever you are, some souls here in the darkness shall listen x)

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#129 [fr] 

if there was a reasonable way to get crystals again would start subscribing again

#130 [en] 

Jorgensen
if there was a reasonable way to get crystals again would start subscribing again

Blackmail? How low :P

They rollback NH, so you can farm crystal again!

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#131 [en] 

Slightly offtopic, but you make some awesome solo hunting videos Revvy! Ryzom has so much to offer, a true sandbox with lots of goals for every play style.

arc

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#132 [en] 

Arcueid
Slightly offtopic, but you make some awesome solo hunting videos Revvy! Ryzom has so much to offer, a true sandbox with lots of goals for every play style.

arc

These demos are mostly from last year, sadly Ryzom do not have much to offer me anymore..
So this is act of memories ;)

I'll upload solo boss hunts also, Thank you for the feedback :)

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#133 [en] 

Revvy
Jorgensen
if there was a reasonable way to get crystals again would start subscribing again

Blackmail? How low :P
Consider it karmic payback. It's also wrong to force stuff down the throats of those who come from other places where tastes differ and belittle their feedback, but there's been a few years of that. (For now, we'll ignore that the few who can attend meetings that happen in the middle of our workday are ignored or, in some cases, told to shut up.) Maybe another 6 years of "blackmail" will balance the scales?
Arceuid
Ryzom has so much to offer, a true sandbox with lots of goals for every play style.
I'd like to be able to believe that, but I've seen enough people clamoring to change that and enough mechanics contradict that that I simply cannot. To be sure, we do need some restrictions, but the game itself forces players in ways that totally contradict every definition of "sandbox" if know of, and the 2603 patch made it worse. But if penalizing folks for their RP choices (especially the choice to not swear loyalty to any nation or religion) and having the game center around fame management more than anything else is the desired result then things are on the right path.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#134 Multilingüe 

Multilingüe | English | Français

Ryzom Forge meeting (August 5th, 2019)


Date: monday, August 5th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • In-game auto-translation via DeepL
  • August Promotion and Atys Games
  • Back to the game's roots: Storyline project
  • Improvement and enrichment of Ryzom Wiki
  • Switch to open source for translation files
  • Return of the old version of NH
  • Recruitment

Editado 2 veces | Última edición por Tamarea (5 años hace)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#135 Multilingüe 

Multilingüe | English | [Français]

Compte rendu de la réunion de Ryzom Forge - 5. 8. 2019

Agenda
  • Auto-traduction en jeu via DeepL
  • Promotion d'août et jeux d'Atys
  • Projet Storyline
  • Amélioration et enrichissement de Ryzom Wiki
  • Passage en open source des fichiers de traduction
  • Retour de l'ancienne version de NH
  • Recrutement

Auto-traduction en jeu via DeepL

Tamarea, 19:50 UTC:
L'intégration du traducteur DeepL en jeu se fera en 5 étapes :
  • Étape 1 : Test en ALENTOURS (en cours).
    DeepL est actuellement en test sur le canal ALENTOURS. Il y traduit automatiquement dans la langue de l'interface ce qui est dit sur le canal. Langues supportées : anglais, allemand, espagnol, russe et français.
  • Étape 2 :Travail de développement pour que DeepL gère la traduction entre les canaux du jeu et chat.ryzom.com.
  • Étape 3 : Création de l'interface de configuration et ajout d'options dans la fenêtre de chat.

    L' interface devrait permettre de :
    • choisir si on accepte d'être traduit (cf.RGPD) ;
    • choisir les canaux à traduire (exemple: ALENTOURS, GUILDE...) ;
    • choisir les langues à traduire ;
    • choisir dans quelle langue on veut que la traduction soit effectuée.
    Les options dans la fenêtre de chat permettront de :
    • activer/désactiver les traductions (on/off) ;
    • repérer les phrases traduites (couleur différente ?) ;
    • afficher la version originale des phrases traduites ;
    • (sous réserve) voir la traduction d'une phrase affichée initialement dans sa langue d'origine.
  • Étape 4 : Intégration de DeepL sur les canaux dynamiques et le canal région.Cela inclut les canaux univers.
    Nous en profiterons certainement pour supprimer les canaux univers spécifiques à une langue, qui n'auront plus d'utilité.
  • Étape 5 : Intégration de DeepL sur les canaux de guilde, d'équipe, de ligue et sur les messages privés.
À noter que nous pourrons par la suite, si besoin, activer la traduction automatique dans toutes les langues supportées par DeepL (présentement portugais, polonais, néerlandais, italien).
Maintenant, à votre tour de parler : que pensez-vous de l'ajout de DeepL en jeu et du test en cours sur le canal ALENTOURS ?
Tryroamer, 19:59 UTC:
Je comprends que, si DeepL fait l'affaire, le besoin de canaux spécifiques à chaque langue disparaisse, mais j'aimerais cependant pouvoir séparer un canal dans ma langue d'origine, pour des objectifs particuliers, sans interdire la traduction des langues employées dans le canal UNIVERS XX.
Heernis, 20:05 UTC:
Voulez-vous dire que devraient cohabiter en jeu un canal traduit et un non traduit ?
Tryroamer, 22:07 UTC:
Pas vraiment, mais il me semble que le besoin existe, en tous cas pour moi, de pouvoir séparer dans son propre canal le langage original.
Heernis, 20:11 UTC:
D'accord. Mais une simple bulle d'information, un affichage au survol de la souris (comme pour les objets) du texte original suffrait, n'est ce pas ?
Hayt, 20:13 UTC:
Pour l'instant, la langue originale du texte et celle de sa traduction sont liées à la langue de l'interface. Mais le joueur utilise une interface et et peut parler dans plusieurs langues. Alors, j'ai remarqué que si la langue utilisée par le joueur est différente de celle de son interface, DeepL traduit d'abord le texte dans la langue de l'interface.
Tamarea, 20:17 UTC:
D'après mon expérience sur https://www.deepl.com, en général DeepL détermine tout seul la langue du texte. Ce n'est pas encore le cas lors du test, car pour le moment c'est la langue de l'interface de celui qui écrit qui est prise en compte.
Tamarea, 20:25 UTC:
Que pensez-vous (brièvement) de l'intégration de DeepL au jeu ?
Scooby, 20:26 UTC:
Super
Krinseus, 20:30 UTC:
Très pratique surtout pour les personnes qui ne parlent pas les autres langues du jeu :-)
Heernis, 20;33 UTC UTC:
Si vous n'utilisez pas l'argot, écrivez des phrases complètes et ne faites pas de faute de frappe... ça peut être utile. Sinon, nous risquons nombre d'incompréhensions. Ainsi, "Rendor" serait traduit en allemand par "revendeur", ou "Ranger" par "garde forestier". Mais ça reste une bonne chose pour la communication, même si imparfait.


Q: Serait-il possible de prendre en compte à l'avenir les exceptions pour les noms "atysiens" ? Peut-être côté client ?
A: C'est prévu.

Q: Je trouve ça très pratique au lieu de faire des aller-retour sur google :) et une question, la traduction en message privé prendra combien de temps ?
A: Ce devrait être aussi rapide que sur le canal ALENTOURS.

Tamarea, 20:34 UTC:
Merci pour vos retours. Passons au sujet suivant !

Promotion d'août et jeux d'Atys

Tamarea, 20:34 UTC:
Annonces sur le forumAutres publicationsQuels sont vos retours sur la promotion et les jeux ? Qui veut la parole ?
Scooby, 20:39 UTC:
Pour mon avis personnel, je trouve que 5 000 jetons de choix est très très cher payé. Les bombes à eau ont eu très bonne presse :)
Kiwalie, 20:42 UTC:
Super les bombes à eau ! L'arme ultime du Ranger !
Hayt, 20:43 UTC:
5 000 jetons paraît beaucoup, mais c'est seulement 70% d'une peluche et rien pour un Zig. Et il est impossible de lancer des bombes à eau sur les Rois :-)
Kiwalie, 21:24 UTC:
Je veux juste dire un grand merci à l'équipe Ryzom pour l'event d'Août, soirée mémorable avec des joueurs de toute nation et faction sur les rendors :)

Projet Storyline

Tamarea, 20:50 UTC:
Nous revenons aux bases de Ryzom en replaçant l'avancée de l'Histoire au centre du jeu.
Ainsi, au lieu d'avoir d'un côté des events, et de l'autre côté des ajouts dev hétéroclites, nous aurons des ajouts gameplay réguliers qui accompagneront de façon logique l'avancée de l'Histoire, au fil des events. Avec, bien sûr, une part au Power to Players, vu que la tournure des événements dépendra en partie de vos actions !
Avant de nous lancer dans une Saison qui apportera maintes nouveautés (nous en avons déjà un certain nombre en tête !), nous avons choisi de débuter par une Saison nous permettant d'enfin terminer le contenu gameplay inachevé. Vous en saurez plus... bientôt !

Q: Même si je suis d'accord pour que l'Histoire devienne la première priorité, est-ce que cela va laisser de côté tout ce qui a été entrepris ? Tout ce qui a été déjà annoncé : la refonte des batailles d'avant-postes, le nouveau Nexus, le rééquilibrage des armes de tir, les Pocket Worlds, les Rois en boîte, etc. Y a-t'il une mise à jour pour ces projets ? Sont-ils abandonnés ?
A: Ces ajouts sont toujours prévus. Ils seront en grande partie mis en place au fil de l'avancée de l'Histoire. Cependant certains contenus, comme l'OP refactoring et le rééquilibrage armes de tir, seront mis en jeu en parallèle. La première étape de Pocket Worlds, Guild Islands est déjà en jeu. Nous allons maintenant l'améliorer. Par contre, le  Boss in a Box est remis en attente car celui qui le développait n'est plus disponible.

Moniq, 21:01 UTC:
Nous demanderons dans quelque temps aux joueurs de nous aider pour la refonte des batailles d'avant-postes et le rééquilbrage des armes de tir. Mais il nous faut terminer beaucoup d'autres changements et réparations et bien préparer une série d'essais.

Q: Est-ce que l'Histoire est la même que celle que nous déroulions auparavant ?
A: Je ne révèlerai rien de plus pour le moment ! ;)

Tryroamer, 21:08 UTC:
J'ai suivi avec attention les discussions sur les forums concernant la nature du roleplay sur Atys. Il y a un aspect qui était présent autrefois et qui a complètement disparu : l'histoire personnelle des personnages dans le jeu. J'espère que cet affichage sera de nouveau pratiquée partout et par tous.
Tamarea, 21:17 UTC:
DeepL pourrait y contribuer en facilitant le roleplay entre joueurs de différentes langues.

Amélioration et enrichissement de Ryzom Wiki

Tamarea, 21:17 UTC:
Je laisse la parole aux contributeurs !
Nilstilar, 21:24 UTC:
Ce que je peux dire s'agissant du wiki, c'est que j'ai publié 231 articles sur les plantes d'Atys depuis un mois, à partir d'un document fourni par Namcha. Mais Dorothée, Heernis and Zorroargh travaillent eux aussi d'arrache-pied.
Heernis, 21;48 UTC:
Hum... les wikis sont accessibles depuis portable, mais sans CSS adapté... Pas terrible.

Q: Un rappel des URL ?
A: Page principale, Atys commons, Flore

Q: Je voulais savoir si il y avait une version Android en développement et je suis tombé sur un article dans le forum datant d'un an je voulais donc savoir si il y a une équipe dessus ou c'est abandonné ?
A: Nous n'avons pas assez de développeurs ni de testeurs pour les plates-formes actuellement supportées. C'est peut-être un projet (ou ancien projet) de Ryzom Core. Cet utilisateur n'a jamais partagé de code, donc pas de client android.

Passage en open source des fichiers de traduction

Tamarea, 22:45 UTC:
Les plus gros fichiers de traduction du texte en jeu, qui étaient encore privés, viennent de passer en open source. Si bien que l'intégralité des traductions est désormais en open source ! Vous pouvez les trouver ici : https://bitbucket.org/ryzom/ryzomdatas/src/default/translations/

Retour de l'ancienne version de NH

Tamarea, 21:54
Il est imminent... À condition que nous trouvions un testeur sous Windows !
Ce qui introduit le dernier sujet : le recrutement !

Recrutement

Tamarea, 21:58 UTC:
Nous cherchons des testeurs bénévoles (Windows, Linux, Mac). En effet, le manque actuel de testeurs fait que les fonctionnalités et correctifs restent longtemps en test, ce qui retarde leur application. Notamment, nous recherchons des joueurs maîtrisant les batailles d'OP afin de tester l'OP refactoring. Pour plus de renseignements, veuillez contacter Moniq ou Tamarea. Pour postuler, veuillez contacter Tamarea (sur chat.ryzom.com ou par email à tamarea@ryzom.com).
Actuellement, les futurs ajouts et la maintenance sont bloqués bien trop longtemps en phase de test par manque de testeurs. Ce qui est vraiment dommage ! (C'est le cas actuellement pour NH.) Nous avons besoin de testeurs sous les 3 plateformes : Windows, Linux et Mac.
Nous cherchons deux types de testeurs :
  • Des testeurs « généralistes » pour les tests généraux.
  • Des testeurs « spécialistes » pour des tests précis. Par exemple, des tests sur les avant-postes, ou sur les armes de tir, ou sur le PvP...

Q: Quelles sont les connaissances nécessaires pour être testeur ?
A: Vous devez avoir une certaine connaissance du jeu, être patient et vous attendre à un travail long et ennuyeux :). Toute connaissance avancée en informatique est la bienvenue mais n'est pas nécessaire. Il n'y a pas d'exigences réelles, si vous avez la volonté, vous pouvez apprendre ce qui est nécessaire et comment tester. Oh… Et tu devras être consciencieux et prudent.

Q: Quel niveau est requis pour les tests ? J'ai débuté le jeu il y a seulement trois jours…
A: Vous pouvez vous inscrire dès aujourd'hui, mais les tests vont gâcher votre expérience de jeu, alors attendez peut-être un peu de temps et prenez plaisir à jouer en premier. Il ne s'agit pas de vos niveaux de personnage, les tests sont effectués sur des serveurs de test séparés et nous avons quelques outils pour vous aider. Mais encore une fois, je pense que c'est trop tôt. Appréciez le jeu et familiarisez-vous avec lui. Vous pouvez vous joindre à nous à tout moment. Nous avons un grand besoin de testeurs, mais nous pouvons vous attendre un peu et vous laisser le plaisir de la découverte du jeu !

Tamarea, 22;03 UTC:
Vous pourrez me contacter sur le chat de Ryzom ou par email à tamarea@ryzom.com quand vous vous sentirez prêt. :)

Editado 2 veces | Última edición por Maupas (5 años hace) | Razón: Some typos in FR text

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