#20 Añadido por Neela 8 años hace
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You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#21 Añadido por Loved 8 años hace
Última edición por Loved (8 años hace)
#22 Añadido por Placio 8 años hace
#23 Añadido por Sinvaders 8 años hace
#24 Añadido por Loved 8 años hace
#25 Añadido por Gidget 8 años hace
#26 Añadido por Loved 8 años hace
#27 Añadido por Binarabi 8 años hace
#28 Añadido por Loved 8 años hace
#29 Añadido por Bitttymacod 8 años hace
#30 Añadido por Loved 8 años hace
#31 Añadido por Yubina 8 años hace
#32 Añadido por Gidget 8 años hace
Still, biggest problem with the resale, people mostly don’t use it for precious things (only for trash) because they can loose their things easily, so the destruction of anything placed on marked after any amount of time needs to be removed.
#33 Añadido por Yubina 8 años hace
As Bittty points out, the current Atysian economy runs largely on gifting and barter. Merchants are useful to those who have neither the connections to get gifts nor the skill to make their own gear, but realistically the usefulness of merchants drops precipitously once one hits Mainland and makes at least one friend. I suspect that making merchants relevant again may not be possible without larger changes to the economy that I feel are beyond the scope of this discussion.
#34 Añadido por Loved 8 años hace
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