#57 Añadido por Lacuna 9 años hace
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#58 Añadido por Salazar 9 años hace
@ Salazar and Daomei, I still argue that Mara are a nation. We will not be able to agree on this as we have different undertsandings of what this means. (...)The mara are a people. The are not a mob. I think both of you do not really know much about tribal peoples or the history of ethnography of them. Your toons can see them as a ravening mob out to kill all hominkind. A view that mirrors the european curtural myths of the Other that we can trace back to Tacitus and Herodotus, indeed this is good rp. But this discussion is not about what toons think but what the mara actually are. We may not agree that they are a nation, but they are a people. And as cultrual entity that endure over time it is not unreasonable that as members of this culture that mara toons can show solidarity and earn faction points.
#59 Añadido por Binarabi 9 años hace
#60 Añadido por Rikutatis 9 años hace
But I do see a quite large gap between the Marauder players and the NPC Marauders who tried to take over the New Lands by force, are ruled by Old Lands' Melkiar, count blood-thirsty bandits and murderers and psychopaths like Aen and Dante and Marung amongst their representatives and deal in murder, drug trade and slavery. There's probably need to sort that out, as that very much infuences the dealings with the Marauders.
@Binarabi: As for slavery - don't forget that the last nation which introduced slaves were the Zorai under mad Fung-Tun. They are no writings telling us that Mabreka dropped it when he diposed of Fung-Tun. Probably it was continued until the ratification of the Homin Rights Act. ;)
#61 Añadido por Daomei 9 años hace
#62 Añadido por Salazar 9 años hace
Última edición por Salazar (9 años hace)
#63 Añadido por Daomei 9 años hace
1) Agreed. But I don't mind the camp, but would be nicer to have it in PR, imo. ..
#64 Añadido por Virg 9 años hace
Editado 2 veces | Última edición por Virg (9 años hace)
#65 Añadido por Bitttymacod 9 años hace
#66 Añadido por Virg 9 años hace
Última edición por Virg (9 años hace)
#67 Añadido por Bitttymacod 9 años hace
Última edición por Bitttymacod (9 años hace)
#68 Añadido por Lacuna 9 años hace
3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?
Última edición por Lacuna (9 años hace)
#69 Añadido por Mjollren 9 años hace
Editado 2 veces | Última edición por Mjollren (9 años hace)
#70 Añadido por Virg 9 años hace
#71 Añadido por Lacuna 9 años hace
Virg3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?Everyone starts as a neutral, with access to all 4 generic plans from the nation welcomers. Moreover, the missions are incredibly easy to do, but for a small investment on your part (I think you are required to craft a few things of your own).However, going marauder and getting out of marauder is a rather big time commitment. If you choose to go marauder right off the bat, I would say it's on you. You willingly forego access to a number of things, including but not limited to rites (+crafted item durability, +sap, +hp, +focus x2) and welcomer missions. When compared, the tasks are imbalanced.On one hand, someone who wishes to be anything but marauder would have to lower their fame, perform the marauder rite, AND raise their fame again, all for one generic plan. On the other hand, a future marauder only needs to wait a while until they complete the rites and missions that give them bonuses.
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