#28 Añadido por Rubiksmomo 9 años hace Reportar | Citar
---
#29 Añadido por Siela 9 años hace Reportar | Citar
Última edición por Siela (9 años hace)
#30 Añadido por Madre 9 años hace Reportar | Citar
#31 Añadido por Madre 9 años hace Reportar | Citar
Última edición por Madre (9 años hace)
#32 Añadido por Xanix 9 años hace Reportar | Citar
#33 Añadido por Kailo 9 años hace Reportar | Citar
OK, in my (not really humble) opinion please do NOT mess with Ryzoms classless system. That is one of the reasons I love this game. I will not play a game that is class based. Period.Yes, there are problems with the bugs and glitches in the game, and in my opinion, that is the only thing that makes this game less than perfect. Other than that, I am willing to tolerate these bugs and glitches.Also, a few months ago, I had accidentally deleted a character. I had been playing that character for about a year-and-a-half. T comtacted tech support immediately after I had deleted the character. Now, it took about a week, but the dead character had been reincarnated.THAT, support, although somewhat slow, was a damn good thing, It had saved me from having to was another year-and-a-half to get my character back.I do not know if another such game would have done this thing, but I think that tech support is a damn fine job.DAMN... I am rambling again.....oops.... sorry!
#34 Añadido por Daomei 9 años hace Reportar | Citar
There would be many aspects to explore. Is the level/quality ladder working well?
Does it represent a problem in low population situations? Is it entertaining or plain boring?
Is the class-less system fulfilling it's promises? Can players develop and enjoy their own personal style? Is every skill line meaningful? How do they synergize when solo and when in team? Is interaction with ecosystems satisfactory? Are new players receiving the right stimulus in the early stages to crave for more? Is the "world as a system" idea able to provide fun for veterans and newcomers alike? Is it worth paying for, statistically talking? etc
Many possible questions and even more possible answers.I don't want to answer all of them. Else I would just become a game developer and probably make my own product :p But who knows, maybe Ryzom community is up to the challenge.-for fun
#35 Añadido por Madre 9 años hace Reportar | Citar
#36 Añadido por Zendae 9 años hace Reportar | Citar
I would love to experiment with another layer over the skill system, so a player could orientate a certain character towards a certain style.
#37 Añadido por Daomei 9 años hace Reportar | Citar
The classless system was a bit deceiving to me. ..Two characters end up being the same. Hence the question, is it a classless or a single-class game?
#38 Añadido por Madre 9 años hace Reportar | Citar
#39 Añadido por Rikutatis 9 años hace Reportar | Citar
#40 Añadido por Kovabon 9 años hace Reportar | Citar
#41 Añadido por Arfur 9 años hace Reportar | Citar
#42 Añadido por Binarabi 9 años hace Reportar | Citar
Sometimes I do get the feeling that Ryzom enjoys a captive audience that suffers from Stockholm Syndrome - hence the reactions like in this thread.
powered by ryzom-api