#31 Añadido por Salazar 1 década hace Reportar | Citar
Some people remember him dying of disease, some remember him dying on the trek to the Kami Oasis in the last days of the Great Swarming.
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#32 Añadido por Fyranna 1 década hace Reportar | Citar
Editado 2 veces | Última edición por Fyranna (1 década hace)
#33 Añadido por Feylin 1 década hace Reportar | Citar
#34 Añadido por Arfur 1 década hace Reportar | Citar
Última edición por Arfur (1 década hace)
#35 Añadido por Daomei 1 década hace Reportar | Citar
#36 Añadido por Fyranna 1 década hace Reportar | Citar
#37 Añadido por Jarnys 1 década hace Reportar | Citar
#38 Añadido por Anzhanto 1 década hace Reportar | Citar
#39 Añadido por Fyranna 1 década hace Reportar | Citar
#40 Añadido por Bitttymacod 1 década hace Reportar | Citar
#41 Añadido por Salazar 1 década hace Reportar | Citar
Well, Mabreka Cho was born in 2485 and is still capable of leading the Zorai, so it would appear that active ages of up to a century or more may be possible or even probable if the homin manages to avoid excessive wear on his Seed due to exposure to Goo or too many resurrections from violent injuries.
#42 Añadido por Zhoi 1 década hace Reportar | Citar
Yes, time on Atys is different but that alone made me start thinking that it was time for him to either die a good death or simply vanish. He's done both over the years since 2004. :)How OLD are your characters homins? Do you role play them old or do you fudge that bit? If you fudge that, how much else can you fudge?
<Vince> I am Vincent D, and I am in charge of Customer Support at Nevrax amongst lots of other things <Vince> first I want to make something clear about descendacy <Vince> It won't be available at release, but you will get it via a patch a few weeks after <Vince> descendancy, permanent death and growing older are all linked together, they are dependant on each other <Vince> when you agree with your partner to have a descendance, you and you partner will start to grow older <Vince> this will last a few months, then your character will die permanently. <Vince> you will get one child per person <Vince> But the child is not a noob character with 0 skill ;o) <Vince> he has a certain percentage of his parents' skills <Vince> the children will also have a 'special power' <Vince> the powers also go from parents to children, so if the first child then makes his own child <Vince> you are not forced to have a child <Vince> you can play and live forever if you wish ;o) <Vince> The face of your character will get older indeed <Vince> you do need a free character slot at that time. But we might change that into a specific slot. And yes, for a while you will have the father and the child on the same account. However you cannot play both at the same time
Editado 3 veces | Última edición por Zhoi (1 década hace)
#43 Añadido por Zhoi 1 década hace Reportar | Citar
Everyone knows that the events went differently on each Server/Shard. There is no perfect solution for that. The players from Aniro wish that all roleplayers should deal with the individual stories/history of other characters with tolerance and respect. Nobody shall accuse others of their stories being "wrong"/lies. We can only trust in the mutual consideration of roleplayers that they will tolerate little differences. Nobody wants to sacrifice their character's personal past. Roleplayers want to play with respect for others and expect the same respect for themselves. The alternative would be to define an official past which would force many players and lead to disruptions of personal storylines of characters, instead of just avoiding details of specific events.
#44 Añadido por Anzhanto 1 década hace Reportar | Citar
Ever since then many of us have been trying hard to avoid mentioning too many details of our specific pasts or phrase it like "in older times/in our part of the world/in our city this and that happened". Using these terms most of us were able to get along quite well :)
#45 Añadido por Tamarea 1 década hace Reportar | Citar
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