#22 Añadido por Hevlaska 1 década hace Reportar | Citar
One single nuke 250 with 100% amp : 1500 dmg. Maximum absorption : 70%. So you will deal at least 1500*0.3=450 damage on a single nuke. and you can enchant your amp, so you don't have to stop to cast. And well, the tank will definitively have problem to catch you, and he have a 2H weapon he have ~40/45%chance of hitting you. So no, melees aren't really better dmg dealer than mages.
Editado 4 veces | Última edición por Hevlaska (1 década hace)
#23 Añadido por Eruv 1 década hace Reportar | Citar
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#24 Añadido por Hevlaska 1 década hace Reportar | Citar
#25 Añadido por Icus 1 década hace Reportar | Citar
1. First off - to do 1500 dmg in pvp you need a dual missile with time credit - the max you actually can do without time credit is a 250/225 spell.
2. WE ARE NOT TALKING ABOUT ABSORB -> NOT ABSORB IS NOT BUGGED, BUT RESIST IS !
Resist can bypass the given Limit of 275 wich is around 30% chance to RESIST a spell. ( pay attention im still not talking about absorb ) and if you equip enough jewels to get a total of 304 RESISTANCE (wich the client will not show you ) in one domain, it equals a 80+% chance to RESIST the spell according to that domain. Jungle = Elec / Desert = fire... etc ( did you get it now ... ?). now if you want you can add one 50% chance to ABSORB wich will cute the remaining 20% of the spells average damage by half. so the remaining AVERAGE damage equls 150.so 304 resist = 80% chance to totally get NO DAMAGE from a spell( i am still not talking about ABSORB, i hope you got that now)so 1500 damage x 0,2 ( the remaining chance to hit ) x 0,5 ( an absorb for that spell wich you can see on the right ) x 10 (to show you that you need more than one cast in order to see the AVERAGE damage done) casts / 10 (in order to get the average damage PER SPELL ill divide it by 10 again= 150 ( average damage per spell)1500 x 0,8 x 0,2 x 10 /10 = 150
#26 Añadido por Casy 1 década hace Reportar | Citar
Casy (atys)You can not get "80-90%" resistance vs elemental magic. You are wrong.your post shows that you have clue what you re talking about. Try it first before you write anything.I tried it and i confirm it does work. [...]
You can not get "80-90%" resistance vs elemental magic.
#27 Añadido por Xatokar 1 década hace Reportar | Citar
#28 Añadido por Tizona 1 década hace Reportar | Citar
Editado 3 veces | Última edición por Tizona (1 década hace)
#29 Añadido por Nuno 1 década hace Reportar | Citar
#30 Añadido por Auriga 1 década hace Reportar | Citar
Editado 2 veces | Última edición por Auriga (1 década hace)
#31 Añadido por Nuno 1 década hace Reportar | Citar
Only that this bug is known by GMs / Devs doesn`t make it a secret Ryzom feature, what kind of ridiculous argumentation is that. The server bypasses the values that are shown as maximum in the client, this actually is a bug, was a bug and will always be a bug, no matter if it`s known or how you want to call it. ... get serious
#32 Añadido por Auriga 1 década hace Reportar | Citar
#33 Añadido por Nuno 1 década hace Reportar | Citar
Sounds like you`re obviously using this bug on puprose and you seem to enjoy it, because it gives you an advantage over those who don`t know about it.This is simply not fair towards players who don`t know about this bug and who dont use it because of that.You can be considered as a "happy buguser" who doesn`t want to give up on his exploited achievement.However i do think the normal resistances do work pretty well, even without exceeding the given values. I do have a normal set of jewels for pvp and i think they are more than enough. I have also seen those over resistance jewels in action and my opinion is that this bug makes it pointless to use magic against a target with such high resistances. And yes, im not the only one who thinks like that.
#34 Añadido por Xatokar 1 década hace Reportar | Citar
#35 Añadido por Daomei 1 década hace Reportar | Citar
Última edición por Daomei (1 década hace)
#36 Añadido por Virg 1 década hace Reportar | Citar
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