#1 Añadido por Virg 1 década hace
Última edición por Tamarea (1 década hace)
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#2 Añadido por Rahael 1 década hace
#3 Añadido por Bitttymacod 1 década hace
#4 Añadido por Daomei 1 década hace
#5 Añadido por Jarnys 1 década hace
By the way, are you volunteering to do the modeling and skinning? If not, how about finding a friend who can so that you're not asking an already over-worked dev team to make pretty pictures when there are bugs to find and solve. If they can't catch up on those, there sure as heck isn't time for them to do this project.
#6 Añadido por Virg 1 década hace
+3 dodge? Not asking for much are you, Virg?Good PvP armor is capable of being made from normal Atys materials if people are willing to work on it. What you seem to be talking about is *looks* rather than attributes on the already high powered NPC armor. Why not, instead, simply allow different appearance patterns to be used with the current NPC's and attributes?
Editado 3 veces | Última edición por Virg (1 década hace)
#7 Añadido por Daomei 1 década hace
Última edición por Daomei (1 década hace)
#8 Añadido por Virg 1 década hace
Virg, I understand what you are meaning and wishing for, but I disagree. Your ideas fit to a game like Guildwars (1), where PvE and PvP are quite strictly separated and every PvP player receives top stats and top attributes equipment right away from start. I don't criticize that scheme which allows for PvP on a completely equal base where only combat experience, reaction and skill decide about the winning or losing side. The world of Ryzom is different. You have to earn your skills before you are a match for older, more experienced players who have a superiority in all stats you have to grind for quite a time. If they have mastered several branches of fight and magic if will even take longer to be at par. That is somehow the price of a persistent world and sandbox game. You are complaining about good armors for reckless. Yet reckless players started from lvl 1 in all and have to grind a lot until they can even think of wearing the lower level (q100) armors given to them. If they want to use the q200 excellent generic material up to its full potential they need to raise crafting skills to 190 in any branch where they want to craft items from.
#9 Añadido por Timna 1 década hace
#10 Añadido por Razrah 1 década hace
#11 Añadido por Virg 1 década hace
I am personally against most of these NPC boss stuff and ideas, mainly based on the loss of fun for crafters.
#12 Añadido por Virg 1 década hace
So yes, they have best armors in game, outside of LA. Dante LA is still better, because of dodge modifier. And some of them were just beginners or alts. So what? This armors get used pretty fast, believe me.
And Dante is not that easy to get... he has to be up first, before being slained, and he is over checked so i'm not sure many guilds have entire sets yet.
Anyway, i would gladly accept new LA NPC, or even MA. But with stats equals to actuals LA NPC.
But as said Daomei, there is things that come 1st, like fixing the encyclopedia, adv occs, almati access...
#13 Añadido por Tumbleweed 1 década hace
#14 Añadido por Virg 1 década hace
#15 Añadido por Daomei 1 década hace
Editado 4 veces | Última edición por Daomei (1 década hace)
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